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Searched defs:defaultGpuResources (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_context.cpp155 …efaultBuffers(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defaultGpuResour… in CreateDefaultBuffers()
167 …faultTextures(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defaultGpuResour… in CreateDefaultTextures()
189 …efaultTargets(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defaultGpuResour… in CreateDefaultTargets()
242 …faultSamplers(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defaultGpuResour… in CreateDefaultSamplers()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/
H A Dgraphics_context.cpp98 void CreateDefaultImages(IDevice& device, vector<RenderHandleReference>& defaultGpuResources) in CreateDefaultImages()
147 void CreateDefaultSamplers(IDevice& device, vector<RenderHandleReference>& defaultGpuResources) in CreateDefaultSamplers()
184 void CreateDefaultResources(IDevice& device, vector<RenderHandleReference>& defaultGpuResources) in CreateDefaultResources()
206 vector<RenderHandleReference> defaultGpuResources; member