Searched defs:currentMS (Results 1 – 3 of 3) sorted by relevance
93 int64_t currentMS {0}; in TestSinglePlayerGetCurrentTime() local109 int64_t currentMS {0}; in TestSinglePlayerSeek() local126 int64_t currentMS {0}; in TestSinglePlayerSeekPause() local144 int64_t currentMS {0}; in TestSinglePlayerPauseSeek() local
195 int64_t currentMS {0}; in TestPreparePlaySeekPrepareRelease() local297 int64_t currentMS {0}; in TestPreparePlaySeekRelease() local394 int64_t currentMS {0}; in TestPreparePlaySeekPauseRelease() local511 int64_t currentMS {0}; in TestPreparePlaySeekStopRelease() local624 int64_t currentMS {0}; in TestPreparePlaySeekResetRelease() local661 int64_t currentMS {0}; in TestCreateSeekRelease() local672 int64_t currentMS {0}; in TestPrepareSeekRelease() local685 int64_t currentMS {0}; in TestPreparePlaySeekRelease300() local701 int64_t currentMS {0}; in TestPreparePlayPauseSeekRelease() local718 int64_t currentMS {0}; in TestPreparePlayStopSeekRelease() local[all …]
152 int32_t TestPlayerImpl::GetCurrentTime(int64_t& currentMS) in GetCurrentTime()