Home
last modified time | relevance | path

Searched defs:bindingIdx (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.cpp462 uint32_t bindingIdx = 0u; in UpdateSet01() local
482 uint32_t bindingIdx = 0u; in UpdateAndBindSet2() local
H A Drender_node_default_material_deferred_shading.cpp266 for (uint32_t bindingIdx = 0; bindingIdx < subpassDesc.inputAttachmentCount; ++bindingIdx) { in UpdateSet01() local
H A Drender_node_default_depth_render_slot.cpp272 uint32_t bindingIdx = 0u; in UpdateSet01() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp131 const uint32_t bindingIdx = bindingRef.binding; in GetDescriptorSetFillData() local
H A Dnode_context_descriptor_set_manager_vk.cpp503 const uint32_t bindingIdx = cpuBinding.binding.binding; in CreateGpuDescriptorSet() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dpipeline_descriptor_set_binder.cpp582 for (size_t bindingIdx = 0; bindingIdx < pipelineDescRef.bindings.size(); ++bindingIdx) { in Init() local