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Searched defs:baseColor (Results 1 – 9 of 9) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.h62 RENDER_NS::GpuImageDesc baseColor; member
84 RENDER_NS::RenderHandleReference baseColor; member
H A Drender_node_default_camera_controller.cpp245 RenderHandle baseColor; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_fog_common.h87 const vec3 baseColor = inCol.rgb; in InplaceFogBlock() local
H A D3d_dm_lighting_common.h136 …d AppendIndirectTransmission(in CORE_RELAXEDP vec3 radianceSample, in CORE_RELAXEDP vec3 baseColor, in AppendIndirectTransmission()
163 InputBrdfData CalcBRDFMetallicRoughness(CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_RELA… in CalcBRDFMetallicRoughness()
180 InputBrdfData CalcBRDFMetallicRoughness(CORE_RELAXEDP vec4 baseColor, CORE_RELAXEDP vec4 material) in CalcBRDFMetallicRoughness()
197 InputBrdfData CalcBRDFSpecularGlossiness(CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_REL… in CalcBRDFSpecularGlossiness()
213CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_RELAXEDP vec4 material, CORE_RELAXEDP vec4 … in CalcBRDFSpecular()
H A D3d_dm_inplace_sampling_common.h323 …CORE_RELAXEDP vec4 baseColor = GetBaseColorSample(uv, instanceIdx) * GetUnpackBaseColor(instanceId… in GetUnpackBaseColorFinalValue() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/
H A Dbloom_common.h32 vec3 bloomCombine(vec3 baseColor, vec3 bloomColor, vec4 bloomParameters) in bloomCombine()
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/round_corner_display/
H A Drs_rcd_surface_render_node.h99 uint32_t baseColor = 0; member
/ohos5.0/foundation/multimedia/image_framework/plugins/common/libs/image/libextplugin/src/hdr/
H A Dhdr_helper.cpp137 ColorInfo baseColor; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp753 const Math::Vec4 baseColor = { in InputMaterialUniformsFromMaterialComponent() local