Searched defs:baseColor (Results 1 – 9 of 9) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_camera_controller.h | 62 RENDER_NS::GpuImageDesc baseColor; member 84 RENDER_NS::RenderHandleReference baseColor; member
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H A D | render_node_default_camera_controller.cpp | 245 RenderHandle baseColor; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_inplace_fog_common.h | 87 const vec3 baseColor = inCol.rgb; in InplaceFogBlock() local
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H A D | 3d_dm_lighting_common.h | 136 …d AppendIndirectTransmission(in CORE_RELAXEDP vec3 radianceSample, in CORE_RELAXEDP vec3 baseColor, in AppendIndirectTransmission() 163 InputBrdfData CalcBRDFMetallicRoughness(CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_RELA… in CalcBRDFMetallicRoughness() 180 InputBrdfData CalcBRDFMetallicRoughness(CORE_RELAXEDP vec4 baseColor, CORE_RELAXEDP vec4 material) in CalcBRDFMetallicRoughness() 197 InputBrdfData CalcBRDFSpecularGlossiness(CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_REL… in CalcBRDFSpecularGlossiness() 213 …CORE_RELAXEDP vec4 baseColor, vec3 polygonNormal, CORE_RELAXEDP vec4 material, CORE_RELAXEDP vec4 … in CalcBRDFSpecular()
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H A D | 3d_dm_inplace_sampling_common.h | 323 …CORE_RELAXEDP vec4 baseColor = GetBaseColorSample(uv, instanceIdx) * GetUnpackBaseColor(instanceId… in GetUnpackBaseColorFinalValue() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/ |
H A D | bloom_common.h | 32 vec3 bloomCombine(vec3 baseColor, vec3 bloomColor, vec4 bloomParameters) in bloomCombine()
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/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/round_corner_display/ |
H A D | rs_rcd_surface_render_node.h | 99 uint32_t baseColor = 0; member
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/ohos5.0/foundation/multimedia/image_framework/plugins/common/libs/image/libextplugin/src/hdr/ |
H A D | hdr_helper.cpp | 137 ColorInfo baseColor; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 753 const Math::Vec4 baseColor = { in InputMaterialUniformsFromMaterialComponent() local
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