Searched defs:animationHandle (Results 1 – 4 of 4) sorted by relevance
692 auto animationHandle = animationManager_.Read(row.components[0]); in Update() local719 auto animationHandle = animationManager_.Read(row.components[0]); in Update() local804 if (const auto animationHandle = animationManager_.Read(animationEntity); in CreatePlayback() local884 if (auto animationHandle = animationManager_.Read(entity); animationHandle) { in OnAnimationComponentsCreated() local907 auto animationHandle = animationManager_.Read(entity); in OnAnimationComponentsUpdated() local
804 const auto animationHandle = animationManager_->Write(GetEntity()); in OnDestroyAnimationTrack() local823 auto animationHandle = animationManager_->Read(GetEntity()); in GetAllRelatedEntities() local920 const auto animationHandle = animationManager_->Write(GetEntity()); in CreateAnimationTrack() local
856 if (const auto animationHandle = animationManager->Read(i); animationHandle) { in ExportGltfAnimations() local
2472 const auto animationHandle = animationManager->Write(animationEntity); in operator ()() local