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Searched defs:animationHandle (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp692 auto animationHandle = animationManager_.Read(row.components[0]); in Update() local
719 auto animationHandle = animationManager_.Read(row.components[0]); in Update() local
804 if (const auto animationHandle = animationManager_.Read(animationEntity); in CreatePlayback() local
884 if (auto animationHandle = animationManager_.Read(entity); animationHandle) { in OnAnimationComponentsCreated() local
907 auto animationHandle = animationManager_.Read(entity); in OnAnimationComponentsUpdated() local
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Decs_animation.cpp804 const auto animationHandle = animationManager_->Write(GetEntity()); in OnDestroyAnimationTrack() local
823 auto animationHandle = animationManager_->Read(GetEntity()); in GetAllRelatedEntities() local
920 const auto animationHandle = animationManager_->Write(GetEntity()); in CreateAnimationTrack() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp856 if (const auto animationHandle = animationManager->Read(i); animationHandle) { in ExportGltfAnimations() local
H A Dgltf2_importer.cpp2472 const auto animationHandle = animationManager->Write(animationEntity); in operator ()() local