Searched defs:anim (Results 1 – 11 of 11) sorted by relevance
26 auto anim = it->second.Upgrade(); in CancelAnimations() local46 auto anim = propToAnimation_[prop].Upgrade(); in CloseAnimation() local
26 let anim = (angle) => { variable
93 function anim(angle) { function
172 let anim = (angle) => { variable
345 function anim(angle) { function
96 function anim(angle) { function
347 function anim(angle) { function
146 for (auto& anim : GetRunning()) { in Step() local
310 for (const auto& anim : GetChildren()) { in GetActiveAnimation() local
282 for (auto anim : sceneHolder_->GetAnimations()) { in GetAnimations() local329 auto anim = interface_pointer_cast<META_NS::IAnimation>(CreateNode(name.substr(ix), false, in GetAnimation() local