1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef GRAPHICS_EFFECT_GE_AIBAR_SHADER_FILTER_H
16 #define GRAPHICS_EFFECT_GE_AIBAR_SHADER_FILTER_H
17 
18 #include "ge_shader_filter.h"
19 #include "ge_visual_effect.h"
20 
21 #include "effect/runtime_effect.h"
22 #include "effect/runtime_shader_builder.h"
23 
24 namespace OHOS {
25 namespace Rosen {
26 
27 class GEAIBarShaderFilter : public GEShaderFilter {
28 public:
29     GEAIBarShaderFilter(const Drawing::GEAIBarShaderFilterParams& params);
30     GEAIBarShaderFilter(const GEAIBarShaderFilter&) = delete;
31     GEAIBarShaderFilter operator=(const GEAIBarShaderFilter&) = delete;
32     ~GEAIBarShaderFilter() override = default;
33 
34     std::shared_ptr<Drawing::Image> ProcessImage(Drawing::Canvas& canvas, const std::shared_ptr<Drawing::Image> image,
35         const Drawing::Rect& src, const Drawing::Rect& dst) override;
36 
37     const std::string GetDescription() const;
38 
39 private:
40     float aiBarLow_;
41     float aiBarHigh_;
42     float aiBarThreshold_;
43     float aiBarOpacity_;
44     float aiBarSaturation_;
45     std::shared_ptr<Drawing::RuntimeShaderBuilder> MakeBinarizationShader(
46         float imageWidth, float imageHeight, std::shared_ptr<Drawing::ShaderEffect> imageShader);
47 };
48 
49 } // namespace Rosen
50 } // namespace OHOS
51 
52 #endif // GRAPHICS_EFFECT_GE_AIBAR_SHADER_FILTER_H
53