1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #if !defined(API_3D_ECS_COMPONENTS_RENDER_MESH_COMPONENT_H) || defined(IMPLEMENT_MANAGER)
17 #define API_3D_ECS_COMPONENTS_RENDER_MESH_COMPONENT_H
18
19 #if !defined(IMPLEMENT_MANAGER)
20 #include <3d/namespace.h>
21 #include <base/math/vector.h>
22 #include <core/ecs/component_struct_macros.h>
23 #include <core/ecs/entity.h>
24 #include <core/ecs/intf_component_manager.h>
25
26 CORE3D_BEGIN_NAMESPACE()
27 #endif
28 /** Render Mesh component can be used to associate a mesh with an object, and is used by the rendering system.
29 */
BEGIN_COMPONENT(IRenderMeshComponentManager,RenderMeshComponent)30 BEGIN_COMPONENT(IRenderMeshComponentManager, RenderMeshComponent)
31 #if !defined(IMPLEMENT_MANAGER)
32 /** Additional custom data size which is bind with render mesh structure to shader
33 * Should match api/shaders/common/3d_dm_structures_common.h DefaultMaterialSingleMeshStruct customData
34 */
35 static constexpr uint32_t RENDER_MESH_CUSTOM_DATA_VEC4_COUNT { 2u };
36 #endif
37 /** Mesh entity. */
38 DEFINE_PROPERTY(CORE_NS::Entity, mesh, "Mesh", 0, )
39
40 /** Render mesh batch entity. */
41 DEFINE_PROPERTY(CORE_NS::Entity, renderMeshBatch, "Render Mesh Batch", 0, )
42
43 /** Additional per render mesh custom data for shader customization */
44 DEFINE_ARRAY_PROPERTY(BASE_NS::Math::UVec4, RENDER_MESH_CUSTOM_DATA_VEC4_COUNT, customData,
45 "Additional Shader Data", 0, ARRAY_VALUE({ 0u, 0u, 0u, 0u }))
46 END_COMPONENT(IRenderMeshComponentManager, RenderMeshComponent, "311f8817-1878-4363-a6e6-68cc2299ea8d")
47 #if !defined(IMPLEMENT_MANAGER)
48 CORE3D_END_NAMESPACE()
49 #endif
50
51 #endif
52