1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #include "render/rs_kawase_blur_shader_filter.h" 16 17 #include "effect/color_matrix.h" 18 #include "effect/runtime_shader_builder.h" 19 #include "include/gpu/GrDirectContext.h" 20 #include "platform/common/rs_system_properties.h" 21 #include "src/core/SkOpts.h" 22 23 24 namespace OHOS { 25 namespace Rosen { RSKawaseBlurShaderFilter(int radius)26RSKawaseBlurShaderFilter::RSKawaseBlurShaderFilter(int radius) 27 : radius_(radius) 28 { 29 type_ = ShaderFilterType::KAWASE; 30 hash_ = SkOpts::hash(&radius_, sizeof(radius_), 0); 31 } 32 33 RSKawaseBlurShaderFilter::~RSKawaseBlurShaderFilter() = default; 34 GetRadius() const35int RSKawaseBlurShaderFilter::GetRadius() const 36 { 37 return radius_; 38 } 39 GenerateGEVisualEffect(std::shared_ptr<Drawing::GEVisualEffectContainer> visualEffectContainer)40void RSKawaseBlurShaderFilter::GenerateGEVisualEffect( 41 std::shared_ptr<Drawing::GEVisualEffectContainer> visualEffectContainer) 42 { 43 auto kawaseFilter = std::make_shared<Drawing::GEVisualEffect>("KAWASE_BLUR", Drawing::DrawingPaintType::BRUSH); 44 kawaseFilter->SetParam("KAWASE_BLUR_RADIUS", (int)radius_); // blur radius 45 visualEffectContainer->AddToChainedFilter(kawaseFilter); 46 } 47 } // namespace Rosen 48 } // namespace OHOS