/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_combined_post_process.cpp | 32 void RenderNodeCombinedPostProcess::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeCombinedPostProcess
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H A D | render_node_end_frame_staging.cpp | 43 void RenderNodeEndFrameStaging::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeEndFrameStaging
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H A D | render_node_back_buffer.h | 38 void PreExecuteFrame() override {}; in PreExecuteFrame() function
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H A D | render_node_create_gpu_buffers.cpp | 86 void RenderNodeCreateGpuBuffers::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeCreateGpuBuffers
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H A D | render_node_bloom.cpp | 88 void RenderNodeBloom::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeBloom
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H A D | render_node_default_acceleration_structure_staging.cpp | 51 void RenderNodeDefaultAccelerationStructureStaging::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultAccelerationStructureStaging
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H A D | render_node_staging.cpp | 110 void RenderNodeStaging::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeStaging
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H A D | render_node_fullscreen_generic.cpp | 85 void RenderNodeFullscreenGeneric::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeFullscreenGeneric
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H A D | render_node_compute_generic.cpp | 101 void RenderNodeComputeGeneric::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeComputeGeneric
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H A D | render_node_create_gpu_images.cpp | 209 void RenderNodeCreateGpuImages::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeCreateGpuImages
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H A D | render_node_shader_passes_generic.cpp | 95 void RenderNodeShaderPassesGeneric::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeShaderPassesGeneric
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H A D | render_node_mip_chain_post_process.cpp | 170 void RenderNodeMipChainPostProcess::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeMipChainPostProcess
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H A D | render_node_single_post_process.cpp | 212 void RenderNodeSinglePostProcess::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeSinglePostProcess
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_create_default_camera_gpu_images.cpp | 67 void RenderNodeCreateDefaultCameraGpuImages::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeCreateDefaultCameraGpuImages
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H A D | render_node_default_lights.cpp | 87 void RenderNodeDefaultLights::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultLights
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H A D | render_node_default_camera_post_process_controller.cpp | 140 void RenderNodeDefaultCameraPostProcessController::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultCameraPostProcessController
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H A D | render_node_default_material_objects.cpp | 63 void RenderNodeDefaultMaterialObjects::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultMaterialObjects
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H A D | render_node_morph.cpp | 75 void RenderNodeMorph::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeMorph
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H A D | render_node_default_cameras.cpp | 129 void RenderNodeDefaultCameras::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultCameras
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H A D | render_node_default_shadows_blur.cpp | 73 void RenderNodeDefaultShadowsBlur::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultShadowsBlur
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H A D | render_node_default_env.cpp | 144 void RenderNodeDefaultEnv::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultEnv
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H A D | render_node_default_material_deferred_shading.cpp | 135 void RenderNodeDefaultMaterialDeferredShading::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultMaterialDeferredShading
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H A D | render_node_camera_cubemap.cpp | 180 void RenderNodeCameraCubemap::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeCameraCubemap
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H A D | render_node_camera_single_post_process.cpp | 244 void RenderNodeCameraSinglePostProcess::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeCameraSinglePostProcess
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H A D | render_node_default_depth_render_slot.cpp | 101 void RenderNodeDefaultDepthRenderSlot::PreExecuteFrame() in PreExecuteFrame() function in RenderNodeDefaultDepthRenderSlot
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