1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "player_server_event_receiver.h"
17 #include "player_server.h"
18 
19 namespace OHOS {
20 namespace Media {
PlayerServerCommonEventReceiver(const std::weak_ptr<PlayerServer> & server)21 PlayerServerCommonEventReceiver::PlayerServerCommonEventReceiver(const std::weak_ptr<PlayerServer>& server)
22     : server_(server)
23 {
24 }
25 
~PlayerServerCommonEventReceiver()26 PlayerServerCommonEventReceiver::~PlayerServerCommonEventReceiver()
27 {
28 }
29 
OnCommonEventReceived(const std::string & event)30 void PlayerServerCommonEventReceiver::OnCommonEventReceived(const std::string &event)
31 {
32     std::shared_ptr<PlayerServer> serverSp = server_.lock();
33     if (serverSp == nullptr) {
34         return;
35     }
36     serverSp->OnCommonEventReceived(event);
37 }
38 } // namespace Media
39 } // namespace OHOS