1 /* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.server.audio; 18 19 import android.annotation.NonNull; 20 21 public interface PlayerFocusEnforcer { 22 23 /** 24 * Ducks the players associated with the "loser" focus owner (i.e. same UID). Returns true if 25 * at least one active player was found and ducked, false otherwise. 26 * @param winner 27 * @param loser 28 * @return 29 */ duckPlayers(@onNull FocusRequester winner, @NonNull FocusRequester loser, boolean forceDuck)30 boolean duckPlayers(@NonNull FocusRequester winner, @NonNull FocusRequester loser, 31 boolean forceDuck); 32 33 /** 34 * Restore the initial state of any players that had had a volume ramp applied as the result 35 * of a duck or fade out through {@link #duckPlayers(FocusRequester, FocusRequester, boolean)} 36 * or {@link #fadeOutPlayers(FocusRequester, FocusRequester)} 37 * @param winner 38 */ restoreVShapedPlayers(@onNull FocusRequester winner)39 void restoreVShapedPlayers(@NonNull FocusRequester winner); 40 41 /** 42 * Mute players at the beginning of a call 43 * @param usagesToMute array of {@link android.media.AudioAttributes} usages to mute 44 */ mutePlayersForCall(int[] usagesToMute)45 void mutePlayersForCall(int[] usagesToMute); 46 47 /** 48 * Unmute players at the end of a call 49 */ unmutePlayersForCall()50 void unmutePlayersForCall(); 51 52 /** 53 * Fade out whatever is still playing after the non-transient focus change 54 * @param winner the new non-transient focus owner 55 * @param loser the previous focus owner 56 * @return true if there were any active players for the loser that qualified for being 57 * faded out (because of audio attributes, or player types), and as such were faded 58 * out. 59 */ fadeOutPlayers(@onNull FocusRequester winner, @NonNull FocusRequester loser)60 boolean fadeOutPlayers(@NonNull FocusRequester winner, @NonNull FocusRequester loser); 61 62 /** 63 * Mark this UID as no longer playing a role in focus enforcement 64 * @param uid 65 */ forgetUid(int uid)66 void forgetUid(int uid); 67 }