Searched defs:NodeState (Results 1 – 2 of 2) sorted by relevance
45 enum class NodeState { DETACHED = 0, ATTACHED = 1 }; enum
179 struct NodeState { struct in NodeSystem::SceneNode180 Entity parent { 0 };181 uint32_t localMatrixGeneration { 0 };182 bool enabled { false };183 bool parentChanged { false };