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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_brdf_common.h43 float SpecularHorizonOcclusion(vec3 R, vec3 N) in SpecularHorizonOcclusion()
123 float w2 = a2 / d2; in dGGXAnisotropic() local