Searched defs:HWLayersInfo (Results 1 – 7 of 7) sorted by relevance
413 struct HWLayersInfo { struct434 HWLayersInfo info; argument
682 struct HWLayersInfo { struct683 LayerStack *stack = NULL; // Input layer stack. Set by the caller.684 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0.685 uint32_t gpu_target_index = 0; // GPU target layer index. 0 if not present.686 uint32_t stitch_target_index = 0; // Blit target layer index. 0 if not present.695 shared_ptr<Fence> sync_handle = nullptr; // Release fence id for current draw cycle.696 int set_idle_time_ms = -1; // Set idle time to the new specified value.701 bool roi_split = false; // Indicates separated left and right ROI702 bool async_cursor_updates = false; // Cursor layer allowed to have async updates703 bool fast_path_composition = false; // Indicates frame has fast path composition[all …]
469 struct HWLayersInfo { struct470 LayerStack *stack = NULL; // Input layer stack. Set by the caller.471 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0.472 uint32_t gpu_target_index = 0; // GPU target layer index. 0 if not present.497 HWLayersInfo info; argument
468 struct HWLayersInfo { struct469 LayerStack *stack = NULL; // Input layer stack. Set by the caller.470 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0.471 uint32_t gpu_target_index = 0; // GPU target layer index. 0 if not present.496 HWLayersInfo info; argument
520 struct HWLayersInfo { struct521 LayerStack *stack = NULL; // Input layer stack. Set by the caller.522 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0.523 uint32_t gpu_target_index = 0; // GPU target layer index. 0 if not present.527 int sync_handle = -1; // Release fence id for current draw cycle.528 int set_idle_time_ms = -1; // Set idle time to the new specified value.553 HWLayersInfo info {}; argument
461 struct HWLayersInfo { struct462 LayerStack *stack = NULL; // Input layer stack. Set by the caller.463 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0.464 uint32_t gpu_target_index = 0; // GPU target layer index. 0 if not present.488 HWLayersInfo info; argument
664 struct HWLayersInfo { struct665 LayerStack *stack = NULL; // Input layer stack. Set by the caller.666 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0.667 uint32_t gpu_target_index = 0; // GPU target layer index. 0 if not present.676 int sync_handle = -1; // Release fence id for current draw cycle.677 int set_idle_time_ms = -1; // Set idle time to the new specified value.682 bool roi_split = false; // Indicates separated left and right ROI683 bool async_cursor_updates = false; // Cursor layer allowed to have async updates684 bool fast_path_composition = false; // Indicates frame has fast path composition708 HWLayersInfo info {}; argument