1 /* 2 * Copyright (c) 2021-2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #include "rs_ui_share_context.h" 16 #include "pipeline/rs_render_thread.h" 17 18 namespace OHOS { 19 namespace Rosen { GetInstance()20RSUIShareContext& RSUIShareContext::GetInstance() 21 { 22 static RSUIShareContext singleton; 23 return singleton; 24 } 25 GetRsRenderContext() const26EGLContext RSUIShareContext::GetRsRenderContext() const 27 { 28 #ifdef NEW_RENDER_CONTEXT 29 auto context = RSRenderThread::Instance().GetRenderContext(); 30 if (!context) { 31 return EGL_NO_CONTEXT; 32 } 33 auto frame = context->GetRSRenderSurfaceFrame(); 34 if (frame == nullptr || frame->eglState == nullptr) { 35 return EGL_NO_CONTEXT; 36 } 37 return frame->eglState->eglContext; 38 #else 39 auto context = RSRenderThread::Instance().GetRenderContext(); 40 if (!context) { 41 return EGL_NO_CONTEXT; 42 } 43 return context->GetEGLContext(); 44 #endif 45 } 46 } 47 } 48