1 /*
2  * Copyright (c) 2021-2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #include "rs_ui_share_context.h"
16 #include "pipeline/rs_render_thread.h"
17 
18 namespace OHOS {
19 namespace Rosen {
GetInstance()20 RSUIShareContext& RSUIShareContext::GetInstance()
21 {
22     static RSUIShareContext singleton;
23     return singleton;
24 }
25 
GetRsRenderContext() const26 EGLContext RSUIShareContext::GetRsRenderContext() const
27 {
28 #ifdef NEW_RENDER_CONTEXT
29     auto context = RSRenderThread::Instance().GetRenderContext();
30     if (!context) {
31         return EGL_NO_CONTEXT;
32     }
33     auto frame = context->GetRSRenderSurfaceFrame();
34     if (frame == nullptr || frame->eglState == nullptr) {
35         return EGL_NO_CONTEXT;
36     }
37     return frame->eglState->eglContext;
38 #else
39     auto context = RSRenderThread::Instance().GetRenderContext();
40     if (!context) {
41         return EGL_NO_CONTEXT;
42     }
43     return context->GetEGLContext();
44 #endif
45 }
46 }
47 }
48