1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef EGL_CORE_H 16 #define EGL_CORE_H 17 18 #include <EGL/egl.h> 19 #include <EGL/eglext.h> 20 #include <GLES3/gl3.h> 21 22 namespace OHOS { 23 class EGLCore { 24 public: EGLCore()25 explicit EGLCore(){}; ~EGLCore()26 ~EGLCore() {} 27 bool EglContextInit(void *window, int width, int height); 28 bool CreateEnvironment(); 29 void Draw(); 30 void Release(); 31 32 private: 33 GLuint LoadShader(GLenum type, const char *shaderSrc); 34 GLuint CreateProgram(const char *vertexShader, const char *fragShader); 35 GLint PrepareDraw(); 36 static bool ExecuteDraw(GLint position, const GLfloat *color, const GLfloat rectangleVertices[], 37 unsigned long vertSize); 38 bool FinishDraw(); 39 40 private: 41 EGLNativeWindowType eglwindow_; 42 EGLDisplay egldisplay_ = EGL_NO_DISPLAY; 43 EGLConfig eglconfig_ = EGL_NO_CONFIG_KHR; 44 EGLSurface eglsurface_ = EGL_NO_SURFACE; 45 EGLContext eglcontext_ = EGL_NO_CONTEXT; 46 GLuint program_ = 0; 47 bool flag_ = false; 48 int width_ = 0; 49 int height_ = 0; 50 GLfloat widthpercent_; 51 }; 52 } // namespace OHOS 53 #endif // EGL_CORE_H 54