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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_structures_common.h279 struct DefaultMaterialSingleLightStruct { struct
280 vec4 pos;
282 vec4 dir;
284 vec4 color;
286 vec4 spotLightParams;
288 vec4 shadowFactors;
290 vec4 additionalFactor;
293 uvec4 flags;
317 DefaultMaterialSingleLightStruct lights[CORE_DEFAULT_MATERIAL_MAX_LIGHT_COUNT]; argument