/* * Copyright (c) 2020-2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GRAPHIC_LITE_ISURFACE_H #define GRAPHIC_LITE_ISURFACE_H #include "gfx_utils/geometry2d.h" namespace OHOS { /** * @brief The ISurface class is an abstract definition of surface. * Interface to a surface object, being a graphics context for rendering and state control, * buffer operations, palette access. */ class ISurface { public: ISurface() {} virtual ~ISurface() {} virtual void Lock(void** buf, void** phyMem, uint32_t* strideLen) = 0; /** * @brief Unlock the surface. */ virtual void Unlock() = 0; }; } // namespace OHOS #endif // GRAPHIC_LITE_ISURFACE_H