/* * Copyright (c) 2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "wm_common.h" #include "common_test_utils.h" #include "freeze_controller.h" #include "display_manager.h" using namespace testing; using namespace testing::ext; namespace OHOS { namespace Rosen { class WindowFreezeControllerTest : public testing::Test { public: static void SetUpTestCase(); static void TearDownTestCase(); void SetUp() override; void TearDown() override; sptr controller_; void SetAceessTokenPermission(const std::string processName); }; void WindowFreezeControllerTest::SetUpTestCase() { const char** perms = new const char *[1]; perms[0] = "ohos.permission.CAPTURE_SCREEN"; std::string processName = "WindowFreezeControllerTest"; CommonTestUtils::SetAceessTokenPermission(processName, perms, 1); } void WindowFreezeControllerTest::TearDownTestCase() { } void WindowFreezeControllerTest::SetUp() { controller_ = new FreezeController(); } void WindowFreezeControllerTest::TearDown() { } namespace { /** * @tc.name: FreezeDisplay01 * @tc.desc: test FreezeDisplay/UnFreezeDisplay * @tc.type: FUNC */ HWTEST_F(WindowFreezeControllerTest, FreezeDisplay01, Function | SmallTest | Level2) { DisplayId displayId = DISPLAY_ID_INVALID; bool res = true; res = controller_->UnfreezeDisplay(displayId); ASSERT_EQ(res, false); res = controller_->FreezeDisplay(displayId); ASSERT_EQ(res, false); res = controller_->FreezeDisplay(displayId); ASSERT_EQ(res, false); res = controller_->UnfreezeDisplay(displayId); ASSERT_EQ(res, true); displayId = DisplayManager::GetInstance().GetDefaultDisplayId(); res = controller_->FreezeDisplay(displayId); ASSERT_EQ(res, false); res = controller_->UnfreezeDisplay(displayId); ASSERT_EQ(res, true); } } } }