/* * Copyright (c) 2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OHOS_WINDOW_FRAME_TRACE_H #define OHOS_WINDOW_FRAME_TRACE_H #include namespace FRAME_TRACE { struct TraceHandle; class WindowFrameTrace { public: WindowFrameTrace() = default; virtual ~WindowFrameTrace() = default; virtual void VsyncStartFrameTrace() {} virtual void VsyncStopFrameTrace() {} }; class WindowFrameTraceImpl : public WindowFrameTrace { public: WindowFrameTraceImpl() = default; ~WindowFrameTraceImpl() override = default; static WindowFrameTraceImpl* GetInstance(); #ifdef FRAME_TRACE_ENABLE void VsyncStartFrameTrace() override; void VsyncStopFrameTrace() override; private: struct TraceHandle* handleUI_ = nullptr; std::string intervalName_ = "ui"; bool AccessFrameTrace(); #endif }; } // namespace FRAME_TRACE #endif // OHOS_WINDOW_FRAME_TRACE_H