/* * Copyright (c) 2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OHOS_FOCUS_SESSION_STRATEGY_H #define OHOS_FOCUS_SESSION_STRATEGY_H #include #include #include #include "audio_stream_manager.h" #include "audio_adapter.h" namespace OHOS::AVSession { class FocusSessionStrategy { public: using StreamUsage = AudioStandard::StreamUsage; struct FocusSessionChangeInfo { int32_t uid {}; StreamUsage streamUsage {}; }; using FocusSessionChangeCallback = std::function; using FocusSessionSelector = std::function; FocusSessionStrategy(); ~FocusSessionStrategy(); void Init(); void RegisterFocusSessionChangeCallback(const FocusSessionChangeCallback& callback); void RegisterFocusSessionSelector(const FocusSessionSelector& selector); private: void HandleAudioRenderStateChangeEvent(const AudioRendererChangeInfos& infos); bool IsFocusSession(const AudioStandard::AudioRendererChangeInfo& info); bool SelectFocusSession(const AudioRendererChangeInfos& infos, FocusSessionChangeInfo& sessionInfo); FocusSessionChangeCallback callback_; FocusSessionSelector selector_; std::shared_ptr audioRendererStateChangeCallback_; std::recursive_mutex stateLock_; std::map lastStates_; }; } #endif // OHOS_FOCUS_SESSION_STRATEGY_H