/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef VULKAN_SHADER_MODULE_VK_H #define VULKAN_SHADER_MODULE_VK_H #include #include #include #include #include "device/shader_module.h" RENDER_BEGIN_NAMESPACE() class Device; struct ShaderModuleCreateInfo; struct ShaderModulePlatformDataVk : ShaderModulePlatformData { VkShaderModule shaderModule { VK_NULL_HANDLE }; }; class ShaderModuleVk final : public ShaderModule { public: ShaderModuleVk(Device& device, const ShaderModuleCreateInfo& createInfo); ~ShaderModuleVk(); ShaderStageFlags GetShaderStageFlags() const override; const ShaderModulePlatformData& GetPlatformData() const override; const PipelineLayout& GetPipelineLayout() const override; ShaderSpecializationConstantView GetSpecilization() const override; VertexInputDeclarationView GetVertexInputDeclaration() const override; ShaderThreadGroup GetThreadGroupSize() const override; private: Device& device_; ShaderStageFlags shaderStageFlags_ { 0u }; ShaderModulePlatformDataVk plat_; BASE_NS::vector vertexInputBindingDescriptions_; BASE_NS::vector vertexInputAttributeDescriptions_; BASE_NS::vector constants_; PipelineLayout pipelineLayout_; ShaderSpecializationConstantView sscv_; VertexInputDeclarationView vidv_; ShaderThreadGroup stg_; }; RENDER_END_NAMESPACE() #endif // VULKAN_SHADER_MODULE_VK_H