/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RENDER_GFX__PIPELINE_STATE_OBJECT_H #define RENDER_GFX__PIPELINE_STATE_OBJECT_H #include RENDER_BEGIN_NAMESPACE() /** Graphics pipeline state object. * Full compiled pipeline with all the static state data. */ class GraphicsPipelineStateObject { public: GraphicsPipelineStateObject() = default; virtual ~GraphicsPipelineStateObject() = default; GraphicsPipelineStateObject(const GraphicsPipelineStateObject&) = delete; GraphicsPipelineStateObject& operator=(const GraphicsPipelineStateObject&) = delete; }; /** Compute pipeline state obect. * Full compiled pipeline. */ class ComputePipelineStateObject { public: ComputePipelineStateObject() = default; virtual ~ComputePipelineStateObject() = default; ComputePipelineStateObject(const ComputePipelineStateObject&) = delete; ComputePipelineStateObject& operator=(const ComputePipelineStateObject&) = delete; }; RENDER_END_NAMESPACE() #endif // CORE__GFX__PIPELINE_STATE_OBJECT_H