/*
* Copyright (C) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_RENDER_3D_SUBMESH_JS_H
#define OHOS_RENDER_3D_SUBMESH_JS_H
#include
#include "BaseObjectJS.h"
#include "Vec3Proxy.h"
class SubMeshJS : public BaseObject {
public:
static constexpr uint32_t ID = 50;
static void Init(napi_env env, napi_value exports);
SubMeshJS(napi_env, napi_callback_info);
~SubMeshJS() override;
virtual void* GetInstanceImpl(uint32_t id) override;
private:
void DisposeNative() override;
napi_value GetName(NapiApi::FunctionContext<>& ctx);
void SetName(NapiApi::FunctionContext& ctx);
napi_value GetAABB(NapiApi::FunctionContext<>& ctx);
napi_value GetMaterial(NapiApi::FunctionContext<>& ctx);
void SetMaterial(NapiApi::FunctionContext& ctx);
BASE_NS::unique_ptr aabbMin_, aabbMax_;
NapiApi::StrongRef scene_;
};
#endif // OHOS_RENDER_3D_SUBMESH_JS_H