/* * Copyright (C) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OHOS_RENDER_3D_MESH_JS_H #define OHOS_RENDER_3D_MESH_JS_H #include #include "BaseObjectJS.h" #include "NodeJS.h" class MeshJS : public BaseObject, SceneResourceImpl { public: static constexpr uint32_t ID = 120; static void Init(napi_env env, napi_value exports); MeshJS(napi_env, napi_callback_info); ~MeshJS() override; virtual void* GetInstanceImpl(uint32_t) override; private: void DisposeNative() override; napi_value GetSubmesh(NapiApi::FunctionContext<>& ctx); napi_value GetAABB(NapiApi::FunctionContext<>& ctx); napi_value GetMaterialOverride(NapiApi::FunctionContext<>& ctx); void SetMaterialOverride(NapiApi::FunctionContext& ctx); }; #endif // OHOS_RENDER_3D_MESH_JS_H