/* * Copyright (c) 2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef PROGRAM_H #define PROGRAM_H #include #include namespace OHOS { namespace Rosen { class Program { public: void Compile(const std::string& vertexShader, const std::string& fragmentShader); void UseProgram() const; unsigned int programID_; private: static constexpr int INFO_LOG_LENGTH = 512; bool initFlag_ = false; unsigned int vertexID_; unsigned int fragmentID_; GLuint CreateShader(GLuint type, const std::string& shaderCode); void CheckShaderCompileErrors(GLuint shader, const std::string& type); void CheckProgramLinkErrors(GLuint program); }; } // namespace Rosen } // namespace OHOS #endif // PROGRAM_H