# NativeDisplaySoloist开发指导 (C/C++) 如果开发者想在独立线程中进行帧率控制的Native侧业务,可以通过DisplaySoloist来实现,如游戏、自绘制UI框架对接等场景。 开发者可以选择多个DisplaySoloist实例共享一个线程,也可以选择每个DisplaySoloist实例独占一个线程。 ## 接口说明 | 函数名称 | 说明 | | ------------------------------------------------------------ | ----------------------------------------------------- | | OH_DisplaySoloist* OH_DisplaySoloist_Create (bool useExclusiveThread) | 创建一个OH_DisplaySoloist实例。 | | OH_DisplaySoloist_Destroy (OH_DisplaySoloist * displaySoloist) | 销毁一个OH_DisplaySoloist实例。 | | OH_DisplaySoloist_Start (OH_DisplaySoloist * displaySoloist, OH_DisplaySoloist_FrameCallback callback, void * data ) | 设置每帧回调函数,每次VSync信号到来时启动每帧回调。 | | OH_DisplaySoloist_Stop (OH_DisplaySoloist * displaySoloist) | 停止请求下一次VSync信号,并停止调用回调函数callback。 | | OH_DisplaySoloist_SetExpectedFrameRateRange (OH_DisplaySoloist* displaySoloist, DisplaySoloist_ExpectedRateRange* range) | 设置期望帧率范围。 | ## 开发步骤 本范例是通过Drawing在Native侧实现图形的绘制,通过异步线程设置期望的帧率,再根据帧率进行图形的绘制并将其呈现在NativeWindow上,图形绘制部分可参考[使用Drawing实现图形绘制与显示](drawing-guidelines.md)。 ### 添加开发依赖 **添加动态链接库** CMakeLists.txt中添加以下lib。 ```txt libace_napi.z.so libace_ndk.z.so libnative_window.so libnative_drawing.so libnative_display_soloist.so ``` **头文件** ```c++ #include #include "napi/native_api.h" #include #include #include #include #include #include #include #include #include #include #include #include ``` 1. 定义ArkTS接口文件XComponentContext.ts,用来对接Native层。 ```ts export default interface XComponentContext { register(): void; unregister(): void; destroy(): void; }; ``` 2. 定义演示页面,包含两个XComponent组件。 ```ts import XComponentContext from "../interface/XComponentContext"; @Entry @Component struct Index { private xComponentContext1: XComponentContext | undefined = undefined; private xComponentContext2: XComponentContext | undefined = undefined; build() { Column() { Row() { XComponent({ id: 'xcomponentId30', type: 'surface', libraryname: 'entry' }) .onLoad((xComponentContext) => { this.xComponentContext1 = xComponentContext as XComponentContext; }).width('640px') }.height('40%') Row() { XComponent({ id: 'xcomponentId120', type: 'surface', libraryname: 'entry' }) .onLoad((xComponentContext) => { this.xComponentContext2 = xComponentContext as XComponentContext; }).width('640px') // 64的倍数 }.height('40%') } } } ``` 3. 在 Native C++层获取NativeXComponent。建议使用单例模式保存XComponent。此步骤需要在napi_init的过程中处理。 创建一个PluginManger单例类,用于管理NativeXComponent。 ```c++ class PluginManager { public: ~PluginManager(); static PluginManager *GetInstance(); void SetNativeXComponent(std::string &id, OH_NativeXComponent *nativeXComponent); SampleBitMap *GetRender(std::string &id); void Export(napi_env env, napi_value exports); private: std::unordered_map nativeXComponentMap_; std::unordered_map pluginRenderMap_; }; ``` SampleXComponent类会在后面的绘制图形中创建。 ```c++ void PluginManager::Export(napi_env env, napi_value exports) { nativeXComponentMap_.clear(); pluginRenderMap_.clear(); if ((env == nullptr) || (exports == nullptr)) { DRAWING_LOGE("Export: env or exports is null"); return; } napi_value exportInstance = nullptr; if (napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance) != napi_ok) { DRAWING_LOGE("Export: napi_get_named_property fail"); return; } OH_NativeXComponent *nativeXComponent = nullptr; if (napi_unwrap(env, exportInstance, reinterpret_cast(&nativeXComponent)) != napi_ok) { DRAWING_LOGE("Export: napi_unwrap fail"); return; } char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {'\0'}; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; if (OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) { DRAWING_LOGE("Export: OH_NativeXComponent_GetXComponentId fail"); return; } std::string id(idStr); auto context = PluginManager::GetInstance(); if ((context != nullptr) && (nativeXComponent != nullptr)) { context->SetNativeXComponent(id, nativeXComponent); auto render = context->GetRender(id); if (render != nullptr) { render->RegisterCallback(nativeXComponent); render->Export(env, exports); } else { DRAWING_LOGE("render is nullptr"); } } } ``` 4. Native层配置帧率和注册回调函数。 定义每帧回调函数内容。 ```c++ static void TestCallback(long long timestamp, long long targetTimestamp, void *data) { // ... // 获取对应的XComponent OH_NativeXComponent *component = nullptr; component = static_cast(data); if (component == nullptr) { SAMPLE_LOGE("TestCallback: component is null"); return; } char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {'\0'}; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) { SAMPLE_LOGE("TestCallback: Unable to get XComponent id"); return; } std::string id(idStr); auto render = SampleXComponent::GetInstance(id); OHNativeWindow *nativeWindow = render->GetNativeWindow(); uint64_t width; uint64_t height; // 获取XComponent的surface大小 int32_t xSize = OH_NativeXComponent_GetXComponentSize(component, nativeWindow, &width, &height); if ((xSize == OH_NATIVEXCOMPONENT_RESULT_SUCCESS) && (render != nullptr)) { render->Prepare(); render->Create(); if (id == "xcomponentId30") { // 30Hz绘制时,每帧移动的距离为16像素 render->ConstructPath(16, 16, render->defaultOffsetY); } if (id == "xcomponentId120") { // 120Hz绘制时,每帧移动的距离为4像素 render->ConstructPath(4, 4, render->defaultOffsetY); } // ... } } ``` 使用DisplaySoloist接口配置帧率和注册每帧回调函数。 > **说明:** > > - 实例在调用NapiRegister后,在不需要进行帧率控制时,应进行NapiUnregister操作,避免内存泄漏问题。 > - 在页面跳转时,应进行NapiUnregister和NapiDestroy操作,避免内存泄漏问题。 ```c++ static std::unordered_map g_displaySync; napi_value SampleXComponent::NapiRegister(napi_env env, napi_callback_info info) { // ... // 获取对应的XComponent napi_value thisArg; if (napi_get_cb_info(env, info, nullptr, nullptr, &thisArg, nullptr) != napi_ok) { SAMPLE_LOGE("NapiRegister: napi_get_cb_info fail"); return nullptr; } napi_value exportInstance; if (napi_get_named_property(env, thisArg, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance) != napi_ok) { SAMPLE_LOGE("NapiRegister: napi_get_named_property fail"); return nullptr; } OH_NativeXComponent *nativeXComponent = nullptr; if (napi_unwrap(env, exportInstance, reinterpret_cast(&nativeXComponent)) != napi_ok) { SAMPLE_LOGE("NapiRegister: napi_unwrap fail"); return nullptr; } char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {'\0'}; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; if (OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) { SAMPLE_LOGE("NapiRegister: Unable to get XComponent id"); return nullptr; } SAMPLE_LOGI("RegisterID = %{public}s", idStr); std::string id(idStr); SampleXComponent *render = SampleXComponent().GetInstance(id); if (render != nullptr) { OH_DisplaySoloist *nativeDisplaySoloist = nullptr; if (g_displaySync.find(id) == g_displaySync.end()) { // 创建OH_DisplaySoloist实例 // true表示OH_DisplaySoloist实例独占一个线程,false则表示共享一个线程 g_displaySync[id] = OH_DisplaySoloist_Create(true); } nativeDisplaySoloist = g_displaySync[id]; // 设置期望帧率范围 // 此结构体成员变量分别为帧率范围的最小值、最大值以及期望帧率 DisplaySoloist_ExpectedRateRange range; if (id == "xcomponentId30") { // 第一个XComponent期望帧率为30Hz range = {30, 120, 30}; } if (id == "xcomponentId120") { // 第二个XComponent期望帧率为120Hz range = {30, 120, 120}; } OH_DisplaySoloist_SetExpectedFrameRateRange(nativeDisplaySoloist, &range); // 注册回调与使能每帧回调 OH_DisplaySoloist_Start(nativeDisplaySoloist, TestCallback, nativeXComponent); } // ... } napi_value SampleXComponent::NapiUnregister(napi_env env, napi_callback_info info) { // ... // 取消注册每帧回调 OH_DisplaySoloist_Stop(g_displaySync[id]);; // ... } napi_value SampleXComponent::NapiDestroy(napi_env env, napi_callback_info info) { // ... // 销毁OH_DisplaySoloist实例 OH_DisplaySoloist_Destroy(g_displaySync[id]); g_displaySync.erase(id); // ... } // 实现XComponentContext.ts中ArkTS接口与C++接口的绑定和映射。 void SampleXComponent::Export(napi_env env, napi_value exports) { if ((env == nullptr) || (exports == nullptr)) { SAMPLE_LOGE("Export: env or exports is null"); return; } napi_property_descriptor desc[] = { {"register", nullptr, SampleXComponent::NapiRegister, nullptr, nullptr, nullptr, napi_default, nullptr}, {"unregister", nullptr, SampleXComponent::NapiUnregister, nullptr, nullptr, nullptr, napi_default, nullptr}, {"destroy", nullptr, SampleXComponent::NapiDestroy, nullptr, nullptr, nullptr, napi_default, nullptr}}; napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc); if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) { SAMPLE_LOGE("Export: napi_define_properties failed"); } } ``` 5. TS层注册和取消注册每帧回调,销毁OH_DisplaySoloist实例。 ```c++ // 离开页面时,取消回调注册与销毁OH_DisplaySoloist实例 aboutToDisappear(): void { if (this.xComponentContext1) { this.xComponentContext1.unregister(); this.xComponentContext1.destroy(); } if (this.xComponentContext2) { this.xComponentContext2.unregister(); this.xComponentContext2.destroy(); } } Row() { Button('Start') .id('Start') .fontSize(14) .fontWeight(500) .margin({ bottom: 20, right: 6, left: 6 }) .onClick(() => { if (this.xComponentContext1) { this.xComponentContext1.register(); } if (this.xComponentContext2) { this.xComponentContext2.register(); } }) .width('30%') .height(40) .shadow(ShadowStyle.OUTER_DEFAULT_LG) Button('Stop') .id('Stop') .fontSize(14) .fontWeight(500) .margin({ bottom: 20, left: 6 }) .onClick(() => { if (this.xComponentContext1) { this.xComponentContext1.unregister(); } if (this.xComponentContext2) { this.xComponentContext2.unregister(); } }) .width('30%') .height(40) .shadow(ShadowStyle.OUTER_DEFAULT_LG) } ``` ## 相关实例 针对可变帧率的开发,有以下相关实例可供参考: - [DisplaySoloist分级管控(API12)(C/C++)](https://gitee.com/openharmony/applications_app_samples/tree/master/code/BasicFeature/Graphics/DisplaySoloist)