# Copyright (c) 2021-2023 Huawei Device Co., Ltd. # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. domain: PERFORMANCE APP_START: __BASE: {type: BEHAVIOR, level: MINOR, desc: app start} APP_PID: {type: INT32, desc: app pid} VERSION_CODE: {type: INT32, desc: version code} VERSION_NAME: {type: STRING, desc: version name} PROCESS_NAME: {type: STRING, desc: process name} BUNDLE_NAME: {type: STRING, desc: bundle name} ABILITY_NAME: {type: STRING, desc: ability name} PAGE_URL: {type: STRING, desc: page url} SCENE_ID: {type: STRING, desc: interaction scene id} START_TYPE: {type: INT32, desc: start type} SOURCE_TYPE: {type: STRING, desc: input source type} INPUT_TIME: {type: UINT64, desc: input time when multimodel receive from kernel} RESPONSE_LATENCY: {type: UINT64, desc: click app icon to launcher animation time} LAUN_TO_START_ABILITY_DUR: {type: UINT64, desc: launcher to start ability time} STARTABILITY_PROCESSSTART_DUR: {type: UINT64, desc: start ability to process start time from ams} PROCESSSTART_TO_APPATTACH_DUR: {type: UINT64, desc: app process start to app attach time from ams} APPATTACH_TO_APPFOREGROUND_DUR: {type: UINT64, desc: app attach to foreground time from ams} STARTABILITY_APPFOREGROUND_DUR: {type: UINT64, desc: start ability to app foreground time from ams} APPFOREGR_ABILITYONFOREGR_DUR: {type: UINT64, desc: app foreground to ability onforeground time from ams} ABILITYONFOREG_STARTWINDOW_DUR: {type: UINT64, desc: ability onforeground to start window time} DRAWN_LATENCY: {type: UINT64, desc: page drawn whole time} FIRST_FRAEM_DRAWN_LATENCY: {type: UINT64, desc: first frame draw completed time} ANIMATION_LATENCY: {type: UINT64, desc: animation completed time} E2E_LATENCY: {type: UINT64, desc: end to end time} APP_START_SLOW: __BASE: { type: BEHAVIOR, level: MINOR, desc: app start } APP_PID: { type: INT32, desc: app pid } VERSION_CODE: { type: INT32, desc: version code } VERSION_NAME: { type: STRING, desc: version name } PROCESS_NAME: { type: STRING, desc: process name } BUNDLE_NAME: { type: STRING, desc: bundle name } ABILITY_NAME: { type: STRING, desc: ability name } PAGE_URL: { type: STRING, desc: page url } SCENE_ID: { type: STRING, desc: interaction scene id } START_TYPE: { type: INT32, desc: start type } SOURCE_TYPE: { type: STRING, desc: input source type } INPUT_TIME: { type: UINT64, desc: input time when multimodel receive from kernel } RESPONSE_LATENCY: { type: UINT64, desc: click app icon to launcher animation time } LAUN_TO_START_ABILITY_DUR: { type: UINT64, desc: launcher to start ability time } STARTABILITY_PROCESSSTART_DUR: { type: UINT64, desc: start ability to process start time from ams } PROCESSSTART_TO_APPATTACH_DUR: { type: UINT64, desc: app process start to app attach time from ams } APPATTACH_TO_APPFOREGROUND_DUR: { type: UINT64, desc: app attach to foreground time from ams } STARTABILITY_APPFOREGROUND_DUR: { type: UINT64, desc: start ability to app foreground time from ams } APPFOREGR_ABILITYONFOREGR_DUR: { type: UINT64, desc: app foreground to ability onforeground time from ams } ABILITYONFOREG_STARTWINDOW_DUR: { type: UINT64, desc: ability onforeground to start window time } DRAWN_LATENCY: { type: UINT64, desc: page drawn whole time } FIRST_FRAEM_DRAWN_LATENCY: { type: UINT64, desc: first frame draw completed time } ANIMATION_LATENCY: { type: UINT64, desc: animation completed time } E2E_LATENCY: { type: UINT64, desc: end to end time } TRACE_NAME: { type: STRING, desc: trace file name } INFO_FILE: { type: STRING, desc: info file name } INTERACTION_JANK: __BASE: {type: BEHAVIOR, level: MINOR, desc: interaction jank statistics} APP_PID: {type: INT32, desc: app pid} VERSION_CODE: {type: INT32, desc: version code} VERSION_NAME: {type: STRING, desc: version name} BUNDLE_NAME: {type: STRING, desc: package name} PROCESS_NAME: {type: STRING, desc: process name} ABILITY_NAME: {type: STRING, desc: ability name} PAGE_URL: {type: STRING, desc: page url} SCENE_ID: {type: STRING, desc: interaction scene id} STARTTIME: {type: UINT64, desc: interaction scene begin time} DURATION: {type: UINT64, desc: interaction duration} TOTAL_APP_FRAMES: {type: INT32, desc: total app frames during the scene} TOTAL_APP_MISSED_FRAMES: {type: INT32, desc: total missed frames during the scene} MAX_APP_FRAMETIME: {type: UINT64, desc: max single frame time during the scene} MAX_APP_SEQ_MISSED_FRAMES: {type: INT32, desc: max successive missed frames during the scene} TOTAL_RENDER_FRAMES: {type: INT32, desc: total render frames during the scene} TOTAL_RENDER_MISSED_FRAMES: {type: INT32, desc: total missed frames during the scene} MAX_RENDER_FRAMETIME: {type: UINT64, desc: max single frame time during the scene} AVERAGE_RENDER_FRAMETIME: {type: FLOAT, desc: average frame time during the scene} MAX_RENDER_SEQ_MISSED_FRAMES: {type: INT32, desc: max successive missed frames during the scene} IS_FOLD_DISP: {type: BOOL, desc: default false and set true if fold screen in expand state} BUNDLE_NAME_EX: {type: STRING, desc: real package name when sceneboard start app} IS_FOCUS: {type: BOOL, desc: set ture if app is in focus currently} DISPLAY_ANIMATOR: {type: BOOL, desc: display animator or not} INTERACTION_JANK_FAULT: __BASE: { type: BEHAVIOR, level: MINOR, desc: interaction jank statistics } APP_PID: { type: INT32, desc: app pid } VERSION_CODE: { type: INT32, desc: version code } VERSION_NAME: { type: STRING, desc: version name } BUNDLE_NAME: { type: STRING, desc: package name } PROCESS_NAME: { type: STRING, desc: process name } ABILITY_NAME: { type: STRING, desc: ability name } PAGE_URL: { type: STRING, desc: page url } SCENE_ID: { type: STRING, desc: interaction scene id } STARTTIME: { type: UINT64, desc: interaction scene begin time } DURATION: { type: UINT64, desc: interaction duration } TOTAL_APP_FRAMES: { type: INT32, desc: total app frames during the scene } TOTAL_APP_MISSED_FRAMES: { type: INT32, desc: total missed frames during the scene } MAX_APP_FRAMETIME: { type: UINT64, desc: max single frame time during the scene } MAX_APP_SEQ_MISSED_FRAMES: { type: INT32, desc: max successive missed frames during the scene } TOTAL_RENDER_FRAMES: { type: INT32, desc: total render frames during the scene } TOTAL_RENDER_MISSED_FRAMES: { type: INT32, desc: total missed frames during the scene } MAX_RENDER_FRAMETIME: { type: UINT64, desc: max single frame time during the scene } AVERAGE_RENDER_FRAMETIME: { type: FLOAT, desc: average frame time during the scene } MAX_RENDER_SEQ_MISSED_FRAMES: { type: INT32, desc: max successive missed frames during the scene } IS_FOLD_DISP: { type: BOOL, desc: default false and set true if fold screen in expand state } TRACE_NAME: { type: STRING, desc: trace file name } INFO_FILE: { type: STRING, desc: info file name } BUNDLE_NAME_EX: { type: STRING, desc: real package name when sceneboard start app } IS_FOCUS: { type: BOOL, desc: set ture if app is in focus currently } DISPLAY_ANIMATOR: { type: BOOL, desc: display animator or not } HAPPEN_TIME: { type: UINT64, desc: happen time }