/****************************************************************************** * * Copyright 2014 Google, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ******************************************************************************/ #define LOG_TAG "bt_core_module" #include "btcore/include/module.h" #include #include #include #include #include #include "common/message_loop_thread.h" #include "osi/include/allocator.h" #include "osi/include/log.h" #include "osi/include/osi.h" using bluetooth::common::MessageLoopThread; typedef enum { MODULE_STATE_NONE = 0, MODULE_STATE_INITIALIZED = 1, MODULE_STATE_STARTED = 2 } module_state_t; static std::unordered_map metadata; // TODO(jamuraa): remove this lock after the startup sequence is clean static std::mutex metadata_mutex; static bool call_lifecycle_function(module_lifecycle_fn function); static module_state_t get_module_state(const module_t* module); static void set_module_state(const module_t* module, module_state_t state); void module_management_start(void) {} void module_management_stop(void) { metadata.clear(); } const module_t* get_module(const char* name) { module_t* module = (module_t*)dlsym(RTLD_DEFAULT, name); CHECK(module); return module; } bool module_init(const module_t* module) { CHECK(module != NULL); CHECK(get_module_state(module) == MODULE_STATE_NONE); if (!call_lifecycle_function(module->init)) { LOG_ERROR("%s Failed to initialize module \"%s\"", __func__, module->name); return false; } set_module_state(module, MODULE_STATE_INITIALIZED); return true; } bool module_start_up(const module_t* module) { CHECK(module != NULL); // TODO(zachoverflow): remove module->init check once automagic order/call is // in place. // This hack is here so modules which don't require init don't have to have // useless calls // as we're converting the startup sequence. CHECK(get_module_state(module) == MODULE_STATE_INITIALIZED || module->init == NULL); LOG_INFO("%s Starting module \"%s\"", __func__, module->name); if (!call_lifecycle_function(module->start_up)) { LOG_ERROR("%s Failed to start up module \"%s\"", __func__, module->name); return false; } LOG_INFO("%s Started module \"%s\"", __func__, module->name); set_module_state(module, MODULE_STATE_STARTED); return true; } void module_shut_down(const module_t* module) { CHECK(module != NULL); module_state_t state = get_module_state(module); CHECK(state <= MODULE_STATE_STARTED); // Only something to do if the module was actually started if (state < MODULE_STATE_STARTED) return; LOG_INFO("%s Shutting down module \"%s\"", __func__, module->name); if (!call_lifecycle_function(module->shut_down)) { LOG_ERROR("%s Failed to shutdown module \"%s\". Continuing anyway.", __func__, module->name); } LOG_INFO("%s Shutdown of module \"%s\" completed", __func__, module->name); set_module_state(module, MODULE_STATE_INITIALIZED); } void module_clean_up(const module_t* module) { CHECK(module != NULL); module_state_t state = get_module_state(module); CHECK(state <= MODULE_STATE_INITIALIZED); // Only something to do if the module was actually initialized if (state < MODULE_STATE_INITIALIZED) return; LOG_INFO("%s Cleaning up module \"%s\"", __func__, module->name); if (!call_lifecycle_function(module->clean_up)) { LOG_ERROR("%s Failed to cleanup module \"%s\". Continuing anyway.", __func__, module->name); } LOG_INFO("%s Cleanup of module \"%s\" completed", __func__, module->name); set_module_state(module, MODULE_STATE_NONE); } static bool call_lifecycle_function(module_lifecycle_fn function) { // A NULL lifecycle function means it isn't needed, so assume success if (!function) return true; future_t* future = function(); // A NULL future means synchronous success if (!future) return true; // Otherwise fall back to the future return future_await(future); } static module_state_t get_module_state(const module_t* module) { std::lock_guard lock(metadata_mutex); auto map_ptr = metadata.find(module); return (map_ptr != metadata.end()) ? map_ptr->second : MODULE_STATE_NONE; } static void set_module_state(const module_t* module, module_state_t state) { std::lock_guard lock(metadata_mutex); metadata[module] = state; }