/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.settings.applications; import android.content.Context; import android.text.TextUtils; import androidx.preference.Preference; import com.android.internal.annotations.VisibleForTesting; import com.android.settings.core.BasePreferenceController; import com.android.settings.overlay.FeatureFactory; /** Contains logic that deals with showing Game Settings in app settings. */ public class GameSettingsPreferenceController extends BasePreferenceController { @VisibleForTesting final GameSettingsFeatureProvider mGameSettingsFeatureProvider; public GameSettingsPreferenceController(Context context, String key) { super(context, key); mGameSettingsFeatureProvider = FeatureFactory.getFactory(context).getGameSettingsFeatureProvider(); } GameSettingsPreferenceController(Context context, String key, GameSettingsFeatureProvider gameSettingsFeatureProvider) { super(context, key); mGameSettingsFeatureProvider = gameSettingsFeatureProvider; } @Override public int getAvailabilityStatus() { return mGameSettingsFeatureProvider.isSupported(mContext) ? AVAILABLE : UNSUPPORTED_ON_DEVICE; } @Override public boolean handlePreferenceTreeClick(Preference preference) { if (TextUtils.equals(getPreferenceKey(), preference.getKey())) { mGameSettingsFeatureProvider.launchGameSettings(mContext); return true; } return super.handlePreferenceTreeClick(preference); } }