/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.hardware.power@1.0; /** Power hint identifiers passed to powerHint() */ enum PowerHint : uint32_t { /** * Foreground app has started or stopped requesting a VSYNC pulse * from SurfaceFlinger. If the app has started requesting VSYNC * then CPU and GPU load is expected soon, and it may be appropriate * to raise speeds of CPU, memory bus, etc. The data parameter is * non-zero to indicate VSYNC pulse is now requested, or zero for * VSYNC pulse no longer requested. */ VSYNC = 0x00000001, /** * User is interacting with the device, for example, touchscreen * events are incoming. CPU and GPU load may be expected soon, * and it may be appropriate to raise speeds of CPU, memory bus, * etc. The data parameter is the estimated length of the interaction * in milliseconds, or 0 if unknown. */ INTERACTION = 0x00000002, /** * DO NOT USE VIDEO_ENCODE/_DECODE! They will be removed in * KLP. */ VIDEO_ENCODE = 0x00000003, VIDEO_DECODE = 0x00000004, /** * Low power mode is activated or deactivated. Low power mode * is intended to save battery at the cost of performance. The data * parameter is non-zero when low power mode is activated, and zero * when deactivated. */ LOW_POWER = 0x00000005, /** * Sustained Performance mode is actived or deactivated. Sustained * performance mode is intended to provide a consistent level of * performance for a prolonged amount of time. The data parameter is * non-zero when sustained performance mode is activated, and zero * when deactivated. */ SUSTAINED_PERFORMANCE = 0x00000006, /** * VR Mode is activated or deactivated. VR mode is intended to * provide minimum guarantee for performance for the amount of time the * device can sustain it. The data parameter is non-zero when the mode * is activated and zero when deactivated. */ VR_MODE = 0x00000007, /** * This hint indicates that an application has been launched. Can be used * for device specific optimizations during application launch. The data * parameter is non-zero when the application starts to launch and zero when * it has been launched. */ LAUNCH = 0x00000008, }; enum Feature : uint32_t { /** * Enabling/Disabling this feature will allow/disallow the system * to wake up by tapping the screen twice. */ POWER_FEATURE_DOUBLE_TAP_TO_WAKE = 0x00000001 }; enum Status : uint32_t { SUCCESS = 0, FILESYSTEM_ERROR = 1 }; /** * Platform-level sleep state stats: * PowerStateVoter struct is useful for describing the individual voters * when a Platform-level sleep state is chosen by aggregation of votes from * multiple clients/system conditions. * * This helps in attirbuting what in the device is blocking the device from * entering the lowest Platform-level sleep state. */ struct PowerStateVoter { /** * Name of the voter. */ string name; /** * Total time in msec the voter voted for the platform sleep state since * boot. */ uint64_t totalTimeInMsecVotedForSinceBoot; /** * Number of times the voter voted for the platform sleep state since boot. */ uint64_t totalNumberOfTimesVotedSinceBoot; }; /** * Platform-level sleep state stats: * PowerStatePlatformSleepState represents the Platform-level sleep state * the device is capable of getting into. * * SoCs usually have more than one Platform-level sleep state. */ struct PowerStatePlatformSleepState { /** * Platform-level Sleep state name. */ string name; /** * Time spent in msec at this platform-level sleep state since boot. */ uint64_t residencyInMsecSinceBoot; /** * Total number of times system entered this state. */ uint64_t totalTransitions; /** * This platform-level sleep state can only be reached during system suspend */ bool supportedOnlyInSuspend; /** * voters is useful if the Platform-level sleep state * is chosen by aggregation votes from multiple clients/system conditions. * All the voters have to say yes or all the system conditions need to be * met to enter a platform-level sleep state. * * Vector of size zero implies either the info is not available * or the system does not follow a voting mechanism to choose this * Platform-level sleep state. */ vec voters; };