/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wconversion" #pragma clang diagnostic ignored "-Wextra" #include // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" #include #include #include #include namespace android { namespace compositionengine::impl { struct OutputCompositionState { // If false, composition will not be performed for this display bool isEnabled{false}; // If false, this output is not considered secure bool isSecure{false}; // If true, the current frame on this output uses client composition bool usesClientComposition{false}; // If true, the current frame on this output uses device composition bool usesDeviceComposition{false}; // If true, the client target should be flipped when performing client composition bool flipClientTarget{false}; // If true, the current frame reused the buffer from a previous client composition bool reusedClientComposition{false}; // If true, this output displays layers that are internal-only bool layerStackInternal{false}; // The layer stack to display on this display uint32_t layerStackId{~0u}; // The common space for all layers in the layer stack. layerStackSpace.content is the Rect // which gets projected on the display. The orientation of this space is always ROTATION_0. ProjectionSpace layerStackSpace; // Oriented physical display space. It will have the same size as displaySpace oriented to // match the orientation of layerStackSpace. The orientation of this space is always ROTATION_0. ProjectionSpace orientedDisplaySpace; // The space of the framebuffer. Its bounds match the size of the framebuffer and its // orientation matches the orientation of the display. Typically the framebuffer space will // be identical to the physical display space. ProjectionSpace framebufferSpace; // The space of the physical display. It is as big as the currently active display mode. The // content in this space can be rotated. ProjectionSpace displaySpace; // Transformation from layerStackSpace to displaySpace ui::Transform transform; // If true, RenderEngine filtering should be enabled bool needsFiltering{false}; // The logical coordinates for the dirty region for the display. // dirtyRegion is semi-persistent state. Dirty rectangles are added to it // by the FE until composition happens, at which point it is cleared. Region dirtyRegion; // The logical coordinates for the undefined region for the display. // The undefined region is internal to the composition engine. It is // updated every time the geometry changes. Region undefinedRegion; // True if the last composition frame had visible layers bool lastCompositionHadVisibleLayers{false}; // The color transform matrix to apply mat4 colorTransformMatrix; // Current active color mode ui::ColorMode colorMode{ui::ColorMode::NATIVE}; // Current active render intent ui::RenderIntent renderIntent{ui::RenderIntent::COLORIMETRIC}; // Current active dataspace ui::Dataspace dataspace{ui::Dataspace::UNKNOWN}; // Current target dataspace ui::Dataspace targetDataspace{ui::Dataspace::UNKNOWN}; // The earliest time to send the present command to the HAL std::chrono::steady_clock::time_point earliestPresentTime; // The previous present fence. Used together with earliestPresentTime // to prevent an early presentation of a frame. std::shared_ptr previousPresentFence; // Current display brightness float displayBrightnessNits{-1.f}; // SDR white point float sdrWhitePointNits{-1.f}; // Debugging void dump(std::string& result) const; }; } // namespace compositionengine::impl } // namespace android