/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view.shadow; /** * Constant values for shadow related configuration */ class ShadowConstants { /** * This is used as a factor by which to scale down the shadow bitmap. If we have world * Width x Height, shadow bitmap will be Width/SCALE_DOWN x Height/SCALE_DOWN and during * canvas draw the shadow will be scaled up, resulting faster perf (due to smaller bitmap) but * blurrier (lower quality) shadow. */ public static final int SCALE_DOWN = 5; public static final float MIN_ALPHA = 0.2f; public static final int SPOT_SHADOW_LIGHT_Z_HEIGHT_DP = 50 / SCALE_DOWN; public static final int SPOT_SHADOW_LIGHT_Z_EPSILON = 10 / SCALE_DOWN; public static final float SPOT_SHADOW_STRENGTH = 0.3f; public static final float AMBIENT_SHADOW_EDGE_SCALE = 60f; public static final float AMBIENT_SHADOW_SHADOW_BOUND = 0.02f * SCALE_DOWN; public static final float AMBIENT_SHADOW_STRENGTH = 1.0f; public static final int COORDINATE_SIZE = 3; public static final int RECT_VERTICES_SIZE = 4; public static final int SPLICE_ROUNDED_EDGE = 5; }