/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ package android.view; import static android.view.InsetsController.ANIMATION_TYPE_NONE; import static android.view.InsetsController.AnimationType; import static android.view.InsetsController.DEBUG; import static android.view.InsetsSourceConsumerProto.HAS_WINDOW_FOCUS; import static android.view.InsetsSourceConsumerProto.INTERNAL_INSETS_TYPE; import static android.view.InsetsSourceConsumerProto.IS_REQUESTED_VISIBLE; import static android.view.InsetsSourceConsumerProto.PENDING_FRAME; import static android.view.InsetsSourceConsumerProto.PENDING_VISIBLE_FRAME; import static android.view.InsetsSourceConsumerProto.SOURCE_CONTROL; import static android.view.InsetsState.ITYPE_IME; import static android.view.InsetsState.getDefaultVisibility; import static android.view.InsetsState.toPublicType; import static com.android.internal.annotations.VisibleForTesting.Visibility.PACKAGE; import android.annotation.IntDef; import android.annotation.Nullable; import android.graphics.Insets; import android.graphics.Rect; import android.util.Log; import android.util.imetracing.ImeTracing; import android.util.proto.ProtoOutputStream; import android.view.InsetsState.InternalInsetsType; import android.view.SurfaceControl.Transaction; import android.view.WindowInsets.Type.InsetsType; import com.android.internal.annotations.VisibleForTesting; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.util.Objects; import java.util.function.Supplier; /** * Controls the visibility and animations of a single window insets source. * @hide */ public class InsetsSourceConsumer { @Retention(RetentionPolicy.SOURCE) @IntDef(value = {ShowResult.SHOW_IMMEDIATELY, ShowResult.IME_SHOW_DELAYED, ShowResult.IME_SHOW_FAILED}) @interface ShowResult { /** * Window type is ready to be shown, will be shown immidiately. */ int SHOW_IMMEDIATELY = 0; /** * Result will be delayed. Window needs to be prepared or request is not from controller. * Request will be delegated to controller and may or may not be shown. */ int IME_SHOW_DELAYED = 1; /** * Window will not be shown because one of the conditions couldn't be met. * (e.g. in IME's case, when no editor is focused.) */ int IME_SHOW_FAILED = 2; } protected final InsetsController mController; protected boolean mRequestedVisible; protected final InsetsState mState; protected final @InternalInsetsType int mType; private static final String TAG = "InsetsSourceConsumer"; private final Supplier mTransactionSupplier; private @Nullable InsetsSourceControl mSourceControl; private boolean mHasWindowFocus; /** * Whether the view has focus returned by {@link #onWindowFocusGained(boolean)}. */ private boolean mHasViewFocusWhenWindowFocusGain; private Rect mPendingFrame; private Rect mPendingVisibleFrame; /** * Indicates if we have the pending animation. When we have the control, we need to play the * animation if the requested visibility is different from the current state. But if we haven't * had a leash yet, we will set this flag, and play the animation once we get the leash. */ private boolean mIsAnimationPending; public InsetsSourceConsumer(@InternalInsetsType int type, InsetsState state, Supplier transactionSupplier, InsetsController controller) { mType = type; mState = state; mTransactionSupplier = transactionSupplier; mController = controller; mRequestedVisible = getDefaultVisibility(type); } /** * Updates the control delivered from the server. * @param showTypes An integer array with a single entry that determines which types a show * animation should be run after setting the control. * @param hideTypes An integer array with a single entry that determines which types a hide * animation should be run after setting the control. */ public void setControl(@Nullable InsetsSourceControl control, @InsetsType int[] showTypes, @InsetsType int[] hideTypes) { if (mType == ITYPE_IME) { ImeTracing.getInstance().triggerClientDump("InsetsSourceConsumer#setControl", mController.getHost().getInputMethodManager(), null /* icProto */); } if (Objects.equals(mSourceControl, control)) { if (mSourceControl != null && mSourceControl != control) { mSourceControl.release(SurfaceControl::release); mSourceControl = control; } return; } SurfaceControl oldLeash = mSourceControl != null ? mSourceControl.getLeash() : null; final InsetsSourceControl lastControl = mSourceControl; mSourceControl = control; if (control != null) { if (DEBUG) Log.d(TAG, String.format("setControl -> %s on %s", InsetsState.typeToString(control.getType()), mController.getHost().getRootViewTitle())); } if (mSourceControl == null) { // We are loosing control mController.notifyControlRevoked(this); // Check if we need to restore server visibility. final InsetsSource source = mState.getSource(mType); final boolean serverVisibility = mController.getLastDispatchedState().getSourceOrDefaultVisibility(mType); if (source.isVisible() != serverVisibility) { source.setVisible(serverVisibility); mController.notifyVisibilityChanged(); } // For updateCompatSysUiVisibility applyLocalVisibilityOverride(); } else { // We are gaining control, and need to run an animation since previous state // didn't match final boolean requestedVisible = isRequestedVisibleAwaitingControl(); final boolean needAnimation = requestedVisible != mState.getSource(mType).isVisible(); if (control.getLeash() != null && (needAnimation || mIsAnimationPending)) { if (DEBUG) Log.d(TAG, String.format("Gaining control in %s, requestedVisible: %b", mController.getHost().getRootViewTitle(), requestedVisible)); if (requestedVisible) { showTypes[0] |= toPublicType(getType()); } else { hideTypes[0] |= toPublicType(getType()); } mIsAnimationPending = false; } else { if (needAnimation) { // We need animation but we haven't had a leash yet. Set this flag that when we // get the leash we can play the deferred animation. mIsAnimationPending = true; } // We are gaining control, but don't need to run an animation. // However make sure that the leash visibility is still up to date. if (applyLocalVisibilityOverride()) { mController.notifyVisibilityChanged(); } // If we have a new leash, make sure visibility is up-to-date, even though we // didn't want to run an animation above. SurfaceControl newLeash = mSourceControl.getLeash(); if (oldLeash == null || newLeash == null || !oldLeash.isSameSurface(newLeash)) { applyHiddenToControl(); } // Remove the surface that owned by last control when it lost. if (!requestedVisible && !mIsAnimationPending && lastControl == null) { removeSurface(); } } } if (lastControl != null) { lastControl.release(SurfaceControl::release); } } @VisibleForTesting public InsetsSourceControl getControl() { return mSourceControl; } /** * Determines if the consumer will be shown after control is available. * Note: for system bars this method is same as {@link #isRequestedVisible()}. * * @return {@code true} if consumer has a pending show. */ protected boolean isRequestedVisibleAwaitingControl() { return isRequestedVisible(); } int getType() { return mType; } @VisibleForTesting public void show(boolean fromIme) { if (DEBUG) Log.d(TAG, String.format("Call show() for type: %s fromIme: %b ", InsetsState.typeToString(mType), fromIme)); setRequestedVisible(true); } @VisibleForTesting public void hide() { if (DEBUG) Log.d(TAG, String.format("Call hide for %s on %s", InsetsState.typeToString(mType), mController.getHost().getRootViewTitle())); setRequestedVisible(false); } void hide(boolean animationFinished, @AnimationType int animationType) { hide(); } /** * Called when current window gains focus */ public void onWindowFocusGained(boolean hasViewFocus) { mHasWindowFocus = true; mHasViewFocusWhenWindowFocusGain = hasViewFocus; } /** * Called when current window loses focus. */ public void onWindowFocusLost() { mHasWindowFocus = false; } boolean hasViewFocusWhenWindowFocusGain() { return mHasViewFocusWhenWindowFocusGain; } boolean applyLocalVisibilityOverride() { final InsetsSource source = mState.peekSource(mType); final boolean isVisible = source != null ? source.isVisible() : getDefaultVisibility(mType); final boolean hasControl = mSourceControl != null; if (mType == ITYPE_IME) { ImeTracing.getInstance().triggerClientDump( "InsetsSourceConsumer#applyLocalVisibilityOverride", mController.getHost().getInputMethodManager(), null /* icProto */); } // We still need to let the legacy app know the visibility change even if we don't have the // control. If we don't have the source, we don't change the requested visibility for making // the callback behavior compatible. mController.updateCompatSysUiVisibility( mType, (hasControl || source == null) ? mRequestedVisible : isVisible, hasControl); // If we don't have control, we are not able to change the visibility. if (!hasControl) { if (DEBUG) Log.d(TAG, "applyLocalVisibilityOverride: No control in " + mController.getHost().getRootViewTitle() + " requestedVisible " + mRequestedVisible); return false; } if (isVisible == mRequestedVisible) { return false; } if (DEBUG) Log.d(TAG, String.format("applyLocalVisibilityOverride: %s requestedVisible: %b", mController.getHost().getRootViewTitle(), mRequestedVisible)); mState.getSource(mType).setVisible(mRequestedVisible); return true; } @VisibleForTesting public boolean isRequestedVisible() { return mRequestedVisible; } /** * Request to show current window type. * * @param fromController {@code true} if request is coming from controller. * (e.g. in IME case, controller is * {@link android.inputmethodservice.InputMethodService}). * @return @see {@link ShowResult}. */ @VisibleForTesting public @ShowResult int requestShow(boolean fromController) { return ShowResult.SHOW_IMMEDIATELY; } /** * Reports that this source's perceptibility has changed * * @param perceptible true if the source is perceptible, false otherwise. * @see InsetsAnimationControlCallbacks#reportPerceptible */ public void onPerceptible(boolean perceptible) { } /** * Notify listeners that window is now hidden. */ void notifyHidden() { // no-op for types that always return ShowResult#SHOW_IMMEDIATELY. } /** * Remove surface on which this consumer type is drawn. */ public void removeSurface() { // no-op for types that always return ShowResult#SHOW_IMMEDIATELY. } @VisibleForTesting(visibility = PACKAGE) public void updateSource(InsetsSource newSource, @AnimationType int animationType) { InsetsSource source = mState.peekSource(mType); if (source == null || animationType == ANIMATION_TYPE_NONE || source.getFrame().equals(newSource.getFrame())) { mPendingFrame = null; mPendingVisibleFrame = null; mState.addSource(newSource); return; } // Frame is changing while animating. Keep note of the new frame but keep existing frame // until animation is finished. newSource = new InsetsSource(newSource); mPendingFrame = new Rect(newSource.getFrame()); mPendingVisibleFrame = newSource.getVisibleFrame() != null ? new Rect(newSource.getVisibleFrame()) : null; newSource.setFrame(source.getFrame()); newSource.setVisibleFrame(source.getVisibleFrame()); mState.addSource(newSource); if (DEBUG) Log.d(TAG, "updateSource: " + newSource); } @VisibleForTesting(visibility = PACKAGE) public boolean notifyAnimationFinished() { if (mPendingFrame != null) { InsetsSource source = mState.getSource(mType); source.setFrame(mPendingFrame); source.setVisibleFrame(mPendingVisibleFrame); mPendingFrame = null; mPendingVisibleFrame = null; return true; } return false; } /** * Sets requested visibility from the client, regardless of whether we are able to control it at * the moment. */ protected void setRequestedVisible(boolean requestedVisible) { if (mRequestedVisible != requestedVisible) { mRequestedVisible = requestedVisible; // We need an animation later if the leash of a real control (which has an insets hint) // is not ready. The !mIsAnimationPending check is in case that the requested visibility // is changed twice before playing the animation -- we don't need an animation in this // case. mIsAnimationPending = !mIsAnimationPending && mSourceControl != null && mSourceControl.getLeash() == null && !Insets.NONE.equals(mSourceControl.getInsetsHint()); mController.onRequestedVisibilityChanged(this); if (DEBUG) Log.d(TAG, "setRequestedVisible: " + requestedVisible); } if (applyLocalVisibilityOverride()) { mController.notifyVisibilityChanged(); } } private void applyHiddenToControl() { if (mSourceControl == null || mSourceControl.getLeash() == null) { return; } final Transaction t = mTransactionSupplier.get(); if (DEBUG) Log.d(TAG, "applyHiddenToControl: " + mRequestedVisible); if (mRequestedVisible) { t.show(mSourceControl.getLeash()); } else { t.hide(mSourceControl.getLeash()); } t.apply(); onPerceptible(mRequestedVisible); } void dumpDebug(ProtoOutputStream proto, long fieldId) { final long token = proto.start(fieldId); proto.write(INTERNAL_INSETS_TYPE, InsetsState.typeToString(mType)); proto.write(HAS_WINDOW_FOCUS, mHasWindowFocus); proto.write(IS_REQUESTED_VISIBLE, mRequestedVisible); if (mSourceControl != null) { mSourceControl.dumpDebug(proto, SOURCE_CONTROL); } if (mPendingFrame != null) { mPendingFrame.dumpDebug(proto, PENDING_FRAME); } if (mPendingVisibleFrame != null) { mPendingVisibleFrame.dumpDebug(proto, PENDING_VISIBLE_FRAME); } proto.end(token); } }