Lines Matching refs:ReadFloat
683 trans.pivotX_ = parcel.ReadFloat(); in UnmarshallingTransform()
684 trans.pivotY_ = parcel.ReadFloat(); in UnmarshallingTransform()
685 trans.scaleX_ = parcel.ReadFloat(); in UnmarshallingTransform()
686 trans.scaleY_ = parcel.ReadFloat(); in UnmarshallingTransform()
687 trans.rotationX_ = parcel.ReadFloat(); in UnmarshallingTransform()
688 trans.rotationY_ = parcel.ReadFloat(); in UnmarshallingTransform()
689 trans.rotationZ_ = parcel.ReadFloat(); in UnmarshallingTransform()
690 trans.translateX_ = parcel.ReadFloat(); in UnmarshallingTransform()
691 trans.translateY_ = parcel.ReadFloat(); in UnmarshallingTransform()
692 trans.translateZ_ = parcel.ReadFloat(); in UnmarshallingTransform()
710 parcel.ReadUint32(), parcel.ReadFloat(), parcel.ReadFloat() }; in UnmarshallingWindowSizeLimits()
764 property->SetAlpha(parcel.ReadFloat()); in Unmarshalling()
765 property->SetBrightness(parcel.ReadFloat()); in Unmarshalling()
921 SetBrightness(parcel.ReadFloat()); in Read()
949 SetAspectRatio(parcel.ReadFloat()); in Read()