Lines Matching refs:transform
400 Transform& transform) in GetTransformFromWorldMat4() argument
402 TransformHelper::Vector3 pivotPos = { rect.posX_ + transform.pivotX_ * rect.width_, in GetTransformFromWorldMat4()
403 rect.posY_ + transform.pivotY_ * rect.height_, 0 }; in GetTransformFromWorldMat4()
408 transform.scaleX_ = scale.x_; in GetTransformFromWorldMat4()
409 transform.scaleY_ = scale.y_; in GetTransformFromWorldMat4()
410 transform.scaleZ_ = scale.z_; in GetTransformFromWorldMat4()
411 transform.translateX_ = translation.x_; in GetTransformFromWorldMat4()
412 transform.translateY_ = translation.y_; in GetTransformFromWorldMat4()
413 transform.translateZ_ = translation.z_; in GetTransformFromWorldMat4()
416 static TransformHelper::Matrix4 ComputeWorldTransformMat4(const Transform& transform) in ComputeWorldTransformMat4() argument
420 …if (!MathHelper::NearZero(transform.scaleX_ - 1.0f) || !MathHelper::NearZero(transform.scaleY_ - 1… in ComputeWorldTransformMat4()
421 !MathHelper::NearZero(transform.scaleZ_ - 1.0f)) { in ComputeWorldTransformMat4()
422 … ret *= TransformHelper::CreateScale(transform.scaleX_, transform.scaleY_, transform.scaleZ_); in ComputeWorldTransformMat4()
425 if (!MathHelper::NearZero(transform.rotationX_)) { in ComputeWorldTransformMat4()
426 ret *= TransformHelper::CreateRotationX(MathHelper::ToRadians(transform.rotationX_)); in ComputeWorldTransformMat4()
428 if (!MathHelper::NearZero(transform.rotationY_)) { in ComputeWorldTransformMat4()
429 ret *= TransformHelper::CreateRotationY(MathHelper::ToRadians(transform.rotationY_)); in ComputeWorldTransformMat4()
431 if (!MathHelper::NearZero(transform.rotationZ_)) { in ComputeWorldTransformMat4()
432 ret *= TransformHelper::CreateRotationZ(MathHelper::ToRadians(transform.rotationZ_)); in ComputeWorldTransformMat4()
435 …if (!MathHelper::NearZero(transform.translateX_) || !MathHelper::NearZero(transform.translateY_) || in ComputeWorldTransformMat4()
436 !MathHelper::NearZero(transform.translateZ_)) { in ComputeWorldTransformMat4()
437 … ret *= TransformHelper::CreateTranslation(TransformHelper::Vector3(transform.translateX_, in ComputeWorldTransformMat4()
438 transform.translateY_, transform.translateZ_)); in ComputeWorldTransformMat4()