Lines Matching refs:nodeContextData
127 auto& nodeContextData = nodeStore.renderNodeContextData[nodeIdx]; in InitializeRenderNodeContextData() local
132 nodeContextData.submitInfo.signalSemaphore = false; in InitializeRenderNodeContextData()
133 nodeContextData.submitInfo.waitSemaphoreCount = 0; in InitializeRenderNodeContextData()
134 nodeContextData.submitInfo.waitForSwapchainAcquireSignal = false; in InitializeRenderNodeContextData()
138 if (nodeContextData.initialized) { in InitializeRenderNodeContextData()
151 nodeContextData.nodeContextPsoMgr = make_unique<NodeContextPsoManager>(device, shaderMgr); in InitializeRenderNodeContextData()
152 … nodeContextData.nodeContextDescriptorSetMgr = device.CreateNodeContextDescriptorSetManager(); in InitializeRenderNodeContextData()
153 nodeContextData.renderCommandList = in InitializeRenderNodeContextData()
154 …make_unique<RenderCommandList>(renderNodeData.fullName, *nodeContextData.nodeContextDescriptorSetM… in InitializeRenderNodeContextData()
155 …gpuResourceMgr, *nodeContextData.nodeContextPsoMgr, contextInitRef.requestedQueue, enableMultiQueu… in InitializeRenderNodeContextData()
156 nodeContextData.nodeContextPoolMgr = in InitializeRenderNodeContextData()
161 … renderNodeData.nodeName, renderNodeData.nodeJson, *nodeContextData.nodeContextDescriptorSetMgr, in InitializeRenderNodeContextData()
162 *nodeContextData.nodeContextPsoMgr, *nodeContextData.renderCommandList, in InitializeRenderNodeContextData()
164 nodeContextData.renderNodeContextManager = make_unique<RenderNodeContextManager>(rncmci); in InitializeRenderNodeContextData()
166 … nodeContextData.nodeContextDescriptorSetMgr->SetValidationDebugName(renderNodeData.fullName); in InitializeRenderNodeContextData()
167 nodeContextData.nodeContextPoolMgr->SetValidationDebugName(renderNodeData.fullName); in InitializeRenderNodeContextData()
169 nodeContextData.renderBarrierList = make_unique<RenderBarrierList>( in InitializeRenderNodeContextData()
521 auto& nodeContextData = nodeStore.renderNodeContextData[nodeIdx]; in InitNodeGraphs() local
522 if (nodeContextData.initialized) { in InitNodeGraphs()
525 nodeContextData.initialized = true; in InitNodeGraphs()
528 … nodeContextData.renderNodeContextManager->BeginFrame(static_cast<uint32_t>(nodeIdx), timings); in InitNodeGraphs()
535 renderNodeData.node->InitNode(*(nodeContextData.renderNodeContextManager)); in InitNodeGraphs()