Lines Matching refs:mRenderThread

44         : mRenderThread(RenderThread::getInstance()), mContext(nullptr) {  in RenderProxy()
47 mContext = mRenderThread.queue().runSync([=, this]() -> CanvasContext* { in RenderProxy()
48 CanvasContext* context = CanvasContext::create(mRenderThread, translucent, rootRenderNode, in RenderProxy()
51 mRenderThread.queue().post([=] { context->startHintSession(); }); in RenderProxy()
55 mDrawFrameTask.setContext(&mRenderThread, mContext, rootRenderNode); in RenderProxy()
67 mRenderThread.queue().runSync([this]() { delete mContext; }); in destroyContext()
73 mRenderThread.queue().post([this, swapBehavior]() { mContext->setSwapBehavior(swapBehavior); }); in setSwapBehavior()
77 return mRenderThread.queue().runSync([this]() -> bool { in loadSystemProperties()
89 mRenderThread.queue().runSync([this, name]() { mContext->setName(std::string(name)); }); in setName()
96 mRenderThread.queue().post([this, hardwareBuffer = buffer]() mutable { in setHardwareBuffer()
106 mRenderThread.queue().post([this, win = window, enableTimeout]() mutable { in setSurface()
113 auto funcs = mRenderThread.getASurfaceControlFunctions(); in setSurfaceControl()
117 mRenderThread.queue().post([this, control = surfaceControl, funcs]() mutable { in setSurfaceControl()
126 mRenderThread.queue().post([=]() { mContext->allocateBuffers(); }); in allocateBuffers()
130 return mRenderThread.queue().runSync([this]() -> bool { return mContext->pauseSurface(); }); in pause()
134 mRenderThread.queue().runSync([this, stopped]() { mContext->setStopped(stopped); }); in setStopped()
138 mRenderThread.queue().post( in setLightAlpha()
143 mRenderThread.queue().post([=]() { mContext->setLightGeometry(lightCenter, lightRadius); }); in setLightGeometry()
147 mRenderThread.queue().post([=]() { mContext->setOpaque(opaque); }); in setOpaque()
154 return mRenderThread.queue().runSync( in setColorMode()
157 mRenderThread.queue().post([=]() { mContext->setColorMode(mode); }); in setColorMode()
182 mRenderThread.queue().runSync([=]() { mContext->destroy(); }); in destroy()
192 return mRenderThread.queue().runSync([this]() -> auto { in createTextureLayer()
198 mRenderThread.queue().runSync([&]() { mContext->buildLayer(node); }); in buildLayer()
218 return mRenderThread.queue().runSync([&]() { layer->detachSurfaceTexture(); }); in detachSurfaceTexture()
222 return mRenderThread.queue().runSync([&]() { mContext->destroyHardwareResources(); }); in destroyHardwareResources()
261 mRenderThread.queue().runSync([]() {}); in fence()
271 mRenderThread.queue().runSync([this]() { mContext->stopDrawing(); }); in stopDrawing()
275 mRenderThread.queue().post([this]() { mContext->notifyFramePending(); }); in notifyFramePending()
279 mRenderThread.queue().post([this]() { mContext->sendLoadResetHint(); }); in notifyCallbackPending()
283 mRenderThread.queue().post([this]() { mContext->sendLoadIncreaseHint(); }); in notifyExpensiveFrame()
287 mRenderThread.queue().runSync([&]() { in dumpProfileInfo()
288 std::lock_guard lock(mRenderThread.getJankDataMutex()); in dumpProfileInfo()
294 mRenderThread.globalProfileData()->dump(fd); in dumpProfileInfo()
303 mRenderThread.queue().runSync([=]() { in resetProfileInfo()
304 std::lock_guard lock(mRenderThread.getJankDataMutex()); in resetProfileInfo()
310 return mRenderThread.queue().runSync([&]() -> auto { in frameTimePercentile()
311 std::lock_guard lock(mRenderThread.globalProfileData().getDataMutex()); in frameTimePercentile()
312 return mRenderThread.globalProfileData()->findPercentile(percentile); in frameTimePercentile()
349 return mRenderThread.getTid(); in getRenderThreadTid()
353 mRenderThread.queue().post([=]() { mContext->addRenderNode(node, placeFront); }); in addRenderNode()
357 mRenderThread.queue().post([=]() { mContext->removeRenderNode(node); }); in removeRenderNode()
361 mRenderThread.queue().runSync([=]() { mContext->prepareAndDraw(node); }); in drawRenderNode()
374 mRenderThread.queue().post( in setPictureCapturedCallback()
380 mRenderThread.queue().post( in setASurfaceTransactionCallback()
386 mRenderThread.queue().post( in setPrepareSurfaceControlForWebviewCallback()
404 mRenderThread.queue().post([this, observer = sp{observerPtr}]() { in addFrameMetricsObserver()
410 mRenderThread.queue().post([this, observer = sp{observerPtr}]() { in removeFrameMetricsObserver()
416 mRenderThread.queue().post([this, enable]() { mContext->setForceDark(enable); }); in setForceDark()