Lines Matching defs:ap
180 asset_path ap; in addAssetPath() local
306 asset_path ap; in addAssetFd() local
340 asset_path ap; in createIdmap() local
539 bool AssetManager::appendPathToResTable(asset_path& ap, bool appAsLib) const { in appendPathToResTable()
783 asset_path& ap) in openNonAssetInPathLocked()
853 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir) in createPathNameLocked()
864 ZipFileRO* AssetManager::getZipFileLocked(asset_path& ap) in getZipFileLocked()
994 const asset_path& ap = mAssetPaths.itemAt(i); in openDir() local
1043 const asset_path& ap = mAssetPaths.itemAt(which); in openNonAssetDir() local
1074 const asset_path& ap, const char* rootDir, const char* dirName) in scanAndMergeDirLocked()
1205 const asset_path& ap, const char* rootDir, const char* baseDirName) in scanAndMergeZipLocked()
1527 void AssetManager::SharedZip::addOverlay(const asset_path& ap) in addOverlay()