Lines Matching refs:ApkAssets
30 ApkAssets::ApkAssets(PrivateConstructorUtil, std::unique_ptr<Asset> resources_asset, in ApkAssets() function in android::ApkAssets
42 ApkAssetsPtr ApkAssets::Load(const std::string& path, package_property_t flags) { in Load()
46 ApkAssetsPtr ApkAssets::LoadFromFd(base::unique_fd fd, const std::string& debug_name, in LoadFromFd()
51 ApkAssetsPtr ApkAssets::Load(std::unique_ptr<AssetsProvider> assets, package_property_t flags) { in Load()
55 ApkAssetsPtr ApkAssets::LoadTable(std::unique_ptr<Asset> resources_asset, in LoadTable()
65 ApkAssetsPtr ApkAssets::LoadOverlay(const std::string& idmap_path, package_property_t flags) { in LoadOverlay()
100 ApkAssetsPtr ApkAssets::LoadImpl(std::unique_ptr<AssetsProvider> assets, in LoadImpl()
122 ApkAssetsPtr ApkAssets::LoadImpl(std::unique_ptr<Asset> resources_asset, in LoadImpl()
157 std::optional<std::string_view> ApkAssets::GetPath() const { in GetPath()
161 const std::string& ApkAssets::GetDebugName() const { in GetDebugName()
165 bool ApkAssets::IsUpToDate() const { in IsUpToDate()