Lines Matching refs:kRefreshRate0

75 const constexpr Fps kRefreshRate0 = Fps(static_cast<float>(REFRESH_RATE_0));  variable
228 ASSERT_NO_FATAL_FAILURE(mTimeStats->setPresentTime(id, frameNumber, ts, kRefreshRate0, in setTimeStamp()
235 kRefreshRate0, kRenderRate0, in setTimeStamp()
328 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
331 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
334 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
336 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
338 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
340 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
343 {kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, in TEST_F()
345 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
883 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
886 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
889 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
891 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
893 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
895 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
898 {kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, in TEST_F()
900 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1052 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1056 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1060 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1063 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1067 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1071 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1075 {kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, in TEST_F()
1078 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1081 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1191 {kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1195 {kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1198 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1202 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1206 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1210 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1214 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1219 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()