Lines Matching refs:gameMode
61 SurfaceflingerStatsLayerInfo_GameMode gameModeToProto(int32_t gameMode) { in gameModeToProto() argument
62 switch (gameMode) { in gameModeToProto()
224 atom->set_game_mode(gameModeToProto(layer->gameMode)); in populateLayerAtom()
457 int32_t gameMode) { in flushAvailableRecordsToStatsLocked() argument
484 TimeStatsHelper::LayerStatsKey layerKey = {uid, layerName, gameMode}; in flushAvailableRecordsToStatsLocked()
490 displayStats.stats[layerKey].gameMode = gameMode; in flushAvailableRecordsToStatsLocked()
557 int32_t gameMode) { in canAddNewAggregatedStats() argument
560 if (record.second.stats.count({uid, layerName, gameMode}) > 0) { in canAddNewAggregatedStats()
571 uid_t uid, nsecs_t postTime, int32_t gameMode) { in setPostTime() argument
579 if (!canAddNewAggregatedStats(uid, layerName, gameMode)) { in setPostTime()
586 mTimeStatsTracker[layerId].gameMode = gameMode; in setPostTime()
721 SetFrameRateVote frameRateVote, int32_t gameMode) { in setPresentTime() argument
741 gameMode); in setPresentTime()
747 SetFrameRateVote frameRateVote, int32_t gameMode) { in setPresentFence() argument
768 gameMode); in setPresentFence()
843 TimeStatsHelper::LayerStatsKey layerKey = {info.uid, info.layerName, info.gameMode}; in incrementJankyFrames()
850 timelineStats.stats[layerKey].gameMode = kDefaultGameMode; in incrementJankyFrames()