Lines Matching refs:TimerState
84 TimerState state = TimerState::RESET; in loop()
90 if (state == TimerState::STOPPED) { in loop()
94 if (state == TimerState::IDLE) { in loop()
104 if (state == TimerState::RESET) { in loop()
113 if (state == TimerState::STOPPED) { in loop()
118 state = TimerState::WAITING; in loop()
119 while (state == TimerState::WAITING) { in loop()
132 if (state == TimerState::RESET) { in loop()
134 state = TimerState::WAITING; in loop()
135 } else if (state == TimerState::WAITING && (triggerTime - mClock->now()) <= zero) { in loop()
137 state = TimerState::IDLE; in loop()
147 OneShotTimer::TimerState OneShotTimer::checkForResetAndStop(TimerState state) { in checkForResetAndStop()
150 return TimerState::STOPPED; in checkForResetAndStop()
154 if (state != TimerState::STOPPED && mResetTriggered.exchange(false)) { in checkForResetAndStop()
155 return TimerState::RESET; in checkForResetAndStop()