Lines Matching refs:surfaceFrame
722 for (auto& [token, surfaceFrame] : mDrawingState.bufferlessSurfaceFramesTX) { in commitTransaction()
723 if (surfaceFrame->getPresentState() != PresentState::Presented) { in commitTransaction()
726 surfaceFrame->setPresentState(PresentState::Presented); in commitTransaction()
727 mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame); in commitTransaction()
1243 auto surfaceFrame = createSurfaceFrameForTransaction(info, postTime); in setFrameTimelineVsyncForBufferlessTransaction() local
1244 mDrawingState.bufferlessSurfaceFramesTX[info.vsyncId] = surfaceFrame; in setFrameTimelineVsyncForBufferlessTransaction()
1255 std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame) { in addSurfaceFrameDroppedForBuffer() argument
1256 surfaceFrame->setDropTime(systemTime()); in addSurfaceFrameDroppedForBuffer()
1257 surfaceFrame->setPresentState(PresentState::Dropped); in addSurfaceFrameDroppedForBuffer()
1258 mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame); in addSurfaceFrameDroppedForBuffer()
1262 std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame, nsecs_t acquireFenceTime, in addSurfaceFramePresentedForBuffer() argument
1264 surfaceFrame->setAcquireFenceTime(acquireFenceTime); in addSurfaceFramePresentedForBuffer()
1265 surfaceFrame->setPresentState(PresentState::Presented, mLastLatchTime); in addSurfaceFramePresentedForBuffer()
1266 mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame); in addSurfaceFramePresentedForBuffer()
1272 auto surfaceFrame = in createSurfaceFrameForTransaction() local
1278 surfaceFrame->setActualQueueTime(postTime); in createSurfaceFrameForTransaction()
1279 surfaceFrame->setAcquireFenceTime(postTime); in createSurfaceFrameForTransaction()
1282 surfaceFrame->setRenderRate(*fps); in createSurfaceFrameForTransaction()
1284 onSurfaceFrameCreated(surfaceFrame); in createSurfaceFrameForTransaction()
1285 return surfaceFrame; in createSurfaceFrameForTransaction()
1290 auto surfaceFrame = in createSurfaceFrameForBuffer() local
1295 surfaceFrame->setActualQueueTime(queueTime); in createSurfaceFrameForBuffer()
1298 surfaceFrame->setRenderRate(*fps); in createSurfaceFrameForBuffer()
1301 onSurfaceFrameCreated(surfaceFrame); in createSurfaceFrameForBuffer()
1302 return surfaceFrame; in createSurfaceFrameForBuffer()