Lines Matching refs:inputTargets
1479 std::vector<InputTarget> inputTargets; in dispatchKeyLocked() local
1481 findFocusedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime); in dispatchKeyLocked()
1492 addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); in dispatchKeyLocked()
1495 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchKeyLocked()
1576 std::vector<InputTarget> inputTargets; in dispatchMotionLocked() local
1583 findTouchedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime, in dispatchMotionLocked()
1588 findFocusedWindowTargetsLocked(currentTime, *entry, inputTargets, nextWakeupTime); in dispatchMotionLocked()
1609 addGlobalMonitoringTargetsLocked(inputTargets, getTargetDisplayId(*entry)); in dispatchMotionLocked()
1621 addGlobalMonitoringTargetsLocked(inputTargets, windowInfo->portalToDisplayId, in dispatchMotionLocked()
1634 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchMotionLocked()
1699 const std::vector<InputTarget>& inputTargets) { in dispatchEventLocked() argument
1705 updateInteractionTokensLocked(*eventEntry, inputTargets); in dispatchEventLocked()
1711 for (const InputTarget& inputTarget : inputTargets) { in dispatchEventLocked()
1813 nsecs_t currentTime, const EventEntry& entry, std::vector<InputTarget>& inputTargets, in findFocusedWindowTargetsLocked() argument
1899 BitSet32(0), inputTargets); in findFocusedWindowTargetsLocked()
1932 nsecs_t currentTime, const MotionEntry& entry, std::vector<InputTarget>& inputTargets, in findTouchedWindowTargetsLocked() argument
2308 touchedWindow.pointerIds, inputTargets); in findTouchedWindowTargetsLocked()
2313 touchedMonitor.yOffset, inputTargets); in findTouchedWindowTargetsLocked()
2471 std::vector<InputTarget>& inputTargets) { in addWindowTargetLocked() argument
2473 std::find_if(inputTargets.begin(), inputTargets.end(), in addWindowTargetLocked()
2481 if (it == inputTargets.end()) { in addWindowTargetLocked()
2495 inputTargets.push_back(inputTarget); in addWindowTargetLocked()
2496 it = inputTargets.end() - 1; in addWindowTargetLocked()
2505 void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, in addGlobalMonitoringTargetsLocked() argument
2514 addMonitoringTargetLocked(monitor, xOffset, yOffset, inputTargets); in addGlobalMonitoringTargetsLocked()
2521 std::vector<InputTarget>& inputTargets) { in addMonitoringTargetLocked() argument
2528 inputTargets.push_back(target); in addMonitoringTargetLocked()