Lines Matching refs:settings
420 void invokeDraw(renderengine::DisplaySettings settings, in invokeDraw() argument
424 mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(), &fence); in invokeDraw()
439 renderengine::DisplaySettings settings; in drawEmptyLayers() local
441 invokeDraw(settings, layers); in drawEmptyLayers()
632 renderengine::DisplaySettings settings; in fillBuffer() local
633 settings.physicalDisplay = fullscreenRect(); in fillBuffer()
634 settings.clip = fullscreenRect(); in fillBuffer()
635 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillBuffer()
647 invokeDraw(settings, layers); in fillBuffer()
676 renderengine::DisplaySettings settings; in fillRedOffsetBuffer() local
677 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillRedOffsetBuffer()
678 settings.physicalDisplay = offsetRect(); in fillRedOffsetBuffer()
679 settings.clip = offsetRectAtZero(); in fillRedOffsetBuffer()
690 invokeDraw(settings, layers); in fillRedOffsetBuffer()
709 renderengine::DisplaySettings settings; in fillBufferCheckers() local
710 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillBufferCheckers()
711 settings.physicalDisplay = fullscreenRect(); in fillBufferCheckers()
713 settings.clip = Rect(2, 2); in fillBufferCheckers()
714 settings.orientation = orientationFlag; in fillBufferCheckers()
743 invokeDraw(settings, layers); in fillBufferCheckers()
812 renderengine::DisplaySettings settings; in fillBufferWithLayerTransform() local
813 settings.physicalDisplay = fullscreenRect(); in fillBufferWithLayerTransform()
815 settings.clip = Rect(2, 2); in fillBufferWithLayerTransform()
816 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillBufferWithLayerTransform()
831 invokeDraw(settings, layers); in fillBufferWithLayerTransform()
846 renderengine::DisplaySettings settings; in fillBufferWithColorTransform() local
847 settings.physicalDisplay = fullscreenRect(); in fillBufferWithColorTransform()
848 settings.clip = Rect(1, 1); in fillBufferWithColorTransform()
849 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillBufferWithColorTransform()
861 settings.colorTransform = mat4::scale(vec4(0.9f, 0, 0, 1)); in fillBufferWithColorTransform()
870 invokeDraw(settings, layers); in fillBufferWithColorTransform()
881 renderengine::DisplaySettings settings; in fillBufferWithColorTransformZeroLayerAlpha() local
882 settings.physicalDisplay = fullscreenRect(); in fillBufferWithColorTransformZeroLayerAlpha()
883 settings.clip = Rect(1, 1); in fillBufferWithColorTransformZeroLayerAlpha()
894 settings.colorTransform = mat4(-1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 1, 1, 1, 1); in fillBufferWithColorTransformZeroLayerAlpha()
900 invokeDraw(settings, layers); in fillBufferWithColorTransformZeroLayerAlpha()
911 renderengine::DisplaySettings settings; in fillRedBufferWithRoundedCorners() local
912 settings.physicalDisplay = fullscreenRect(); in fillRedBufferWithRoundedCorners()
913 settings.clip = fullscreenRect(); in fillRedBufferWithRoundedCorners()
914 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillRedBufferWithRoundedCorners()
928 invokeDraw(settings, layers); in fillRedBufferWithRoundedCorners()
952 renderengine::DisplaySettings settings; in fillBufferAndBlurBackground() local
953 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillBufferAndBlurBackground()
954 settings.physicalDisplay = fullscreenRect(); in fillBufferAndBlurBackground()
955 settings.clip = fullscreenRect(); in fillBufferAndBlurBackground()
982 invokeDraw(settings, layers); in fillBufferAndBlurBackground()
997 renderengine::DisplaySettings settings; in fillSmallLayerAndBlurBackground() local
998 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillSmallLayerAndBlurBackground()
999 settings.physicalDisplay = fullscreenRect(); in fillSmallLayerAndBlurBackground()
1000 settings.clip = fullscreenRect(); in fillSmallLayerAndBlurBackground()
1019 invokeDraw(settings, layers); in fillSmallLayerAndBlurBackground()
1029 renderengine::DisplaySettings settings; in overlayCorners() local
1030 settings.physicalDisplay = fullscreenRect(); in overlayCorners()
1031 settings.clip = fullscreenRect(); in overlayCorners()
1032 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in overlayCorners()
1044 invokeDraw(settings, layersFirst); in overlayCorners()
1060 invokeDraw(settings, layersSecond); in overlayCorners()
1069 renderengine::DisplaySettings settings; in fillRedBufferTextureTransform() local
1070 settings.physicalDisplay = fullscreenRect(); in fillRedBufferTextureTransform()
1071 settings.clip = Rect(1, 1); in fillRedBufferTextureTransform()
1072 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillRedBufferTextureTransform()
1112 invokeDraw(settings, layers); in fillRedBufferTextureTransform()
1121 renderengine::DisplaySettings settings; in fillRedBufferWithPremultiplyAlpha() local
1122 settings.physicalDisplay = fullscreenRect(); in fillRedBufferWithPremultiplyAlpha()
1124 settings.clip = Rect(1, 1); in fillRedBufferWithPremultiplyAlpha()
1151 invokeDraw(settings, layers); in fillRedBufferWithPremultiplyAlpha()
1160 renderengine::DisplaySettings settings; in fillRedBufferWithoutPremultiplyAlpha() local
1161 settings.physicalDisplay = fullscreenRect(); in fillRedBufferWithoutPremultiplyAlpha()
1163 settings.clip = Rect(1, 1); in fillRedBufferWithoutPremultiplyAlpha()
1190 invokeDraw(settings, layers); in fillRedBufferWithoutPremultiplyAlpha()
1199 renderengine::DisplaySettings settings; in clearLeftRegion() local
1200 settings.physicalDisplay = fullscreenRect(); in clearLeftRegion()
1202 settings.clip = Rect(4, 4); in clearLeftRegion()
1203 settings.clearRegion = Region(Rect(2, 4)); in clearLeftRegion()
1208 invokeDraw(settings, layers); in clearLeftRegion()
1224 renderengine::DisplaySettings settings; in drawShadow() local
1225 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in drawShadow()
1226 settings.physicalDisplay = fullscreenRect(); in drawShadow()
1227 settings.clip = fullscreenRect(); in drawShadow()
1255 invokeDraw(settings, layers); in drawShadow()
1261 renderengine::DisplaySettings settings; in drawShadowWithoutCaster() local
1262 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in drawShadowWithoutCaster()
1263 settings.physicalDisplay = fullscreenRect(); in drawShadowWithoutCaster()
1264 settings.clip = fullscreenRect(); in drawShadowWithoutCaster()
1287 invokeDraw(settings, layers); in drawShadowWithoutCaster()
1304 renderengine::DisplaySettings settings; in TEST_P() local
1305 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in TEST_P()
1306 settings.physicalDisplay = fullscreenRect(); in TEST_P()
1307 settings.clip = fullscreenRect(); in TEST_P()
1324 invokeDraw(settings, layers); in TEST_P()
1334 renderengine::DisplaySettings settings; in TEST_P() local
1335 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in TEST_P()
1342 status_t status = mRE->drawLayers(settings, layers, nullptr, true, base::unique_fd(), &fence); in TEST_P()
1350 renderengine::DisplaySettings settings; in TEST_P() local
1351 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in TEST_P()
1352 settings.physicalDisplay = fullscreenRect(); in TEST_P()
1353 settings.clip = fullscreenRect(); in TEST_P()
1362 status_t status = mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(), nullptr); in TEST_P()
1377 renderengine::DisplaySettings settings; in TEST_P() local
1378 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in TEST_P()
1379 settings.physicalDisplay = fullscreenRect(); in TEST_P()
1380 settings.clip = fullscreenRect(); in TEST_P()
1389 status_t status = mRE->drawLayers(settings, layers, mBuffer, false, base::unique_fd(), nullptr); in TEST_P()
1662 renderengine::ShadowSettings settings = in TEST_P() local
1666 drawShadowWithoutCaster(casterBounds.toFloatRect(), settings, backgroundColor); in TEST_P()
1667 expectShadowColorWithoutCaster(casterBounds.toFloatRect(), settings, backgroundColor); in TEST_P()
1681 renderengine::ShadowSettings settings = in TEST_P() local
1685 drawShadow<ColorSourceVariant>(castingLayer, settings, casterColor, backgroundColor); in TEST_P()
1686 expectShadowColor(castingLayer, settings, casterColor, backgroundColor); in TEST_P()
1701 renderengine::ShadowSettings settings = in TEST_P() local
1705 drawShadow<ColorSourceVariant>(castingLayer, settings, casterColor, backgroundColor); in TEST_P()
1706 expectShadowColor(castingLayer, settings, casterColor, backgroundColor); in TEST_P()
1721 renderengine::ShadowSettings settings = in TEST_P() local
1725 drawShadow<BufferSourceVariant<ForceOpaqueBufferVariant>>(castingLayer, settings, casterColor, in TEST_P()
1727 expectShadowColor(castingLayer, settings, casterColor, backgroundColor); in TEST_P()
1743 renderengine::ShadowSettings settings = in TEST_P() local
1747 drawShadow<BufferSourceVariant<ForceOpaqueBufferVariant>>(castingLayer, settings, casterColor, in TEST_P()
1749 expectShadowColor(castingLayer, settings, casterColor, backgroundColor); in TEST_P()
1763 renderengine::ShadowSettings settings = in TEST_P() local
1767 drawShadow<BufferSourceVariant<RelaxOpaqueBufferVariant>>(castingLayer, settings, casterColor, in TEST_P()
1771 const float shadowInset = settings.length * -1.0f; in TEST_P()
1782 renderengine::DisplaySettings settings; in TEST_P() local
1783 settings.physicalDisplay = fullscreenRect(); in TEST_P()
1784 settings.clip = fullscreenRect(); in TEST_P()
1785 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in TEST_P()
1795 mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(), &fenceOne); in TEST_P()
1797 mRE->drawLayers(settings, layers, mBuffer, true, std::move(fenceOne), &fenceTwo); in TEST_P()
1812 renderengine::DisplaySettings settings; in TEST_P() local
1813 settings.physicalDisplay = fullscreenRect(); in TEST_P()
1814 settings.clip = fullscreenRect(); in TEST_P()
1815 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in TEST_P()
1845 invokeDraw(settings, layers); in TEST_P()
1861 renderengine::DisplaySettings settings; in TEST_P() local
1862 settings.physicalDisplay = fullscreenRect(); in TEST_P()
1863 settings.clip = fullscreenRect(); in TEST_P()
1864 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in TEST_P()
1887 invokeDraw(settings, layers); in TEST_P()