Lines Matching refs:mat4

419         mSrgbToXyz = mat4(srgb.getRGBtoXYZ());  in GLESRenderEngine()
420 mDisplayP3ToXyz = mat4(displayP3.getRGBtoXYZ()); in GLESRenderEngine()
421 mBt2020ToXyz = mat4(bt2020.getRGBtoXYZ()); in GLESRenderEngine()
422 mXyzToSrgb = mat4(srgb.getXYZtoRGB()); in GLESRenderEngine()
423 mXyzToDisplayP3 = mat4(displayP3.getXYZtoRGB()); in GLESRenderEngine()
424 mXyzToBt2020 = mat4(bt2020.getXYZtoRGB()); in GLESRenderEngine()
875 const mat4 translateSource = mat4::translate(vec4(-source.left, -source.top, 0, 1)); in handleRoundedCorners()
876 mat4 rotation; in handleRoundedCorners()
886 rotation = mat4::rotate(rot90InRadians, vec3(0, 0, 1)); in handleRoundedCorners()
891 rotation = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1)); in handleRoundedCorners()
896 rotation = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1)); in handleRoundedCorners()
904 const mat4 intermediateTranslation = mat4::translate(vec4(displacementX, displacementY, 0, 1)); in handleRoundedCorners()
905 const mat4 scale = mat4::scale( in handleRoundedCorners()
907 const mat4 translateDestination = in handleRoundedCorners()
908 mat4::translate(vec4(destination.left, destination.top, 0, 1)); in handleRoundedCorners()
909 const mat4 globalTransform = in handleRoundedCorners()
912 const mat4 transformMatrix = globalTransform * layer.geometry.positionTransform; in handleRoundedCorners()
1157 const mat4 projectionMatrix = in drawLayers()
1243 mat4 texMatrix = layer->source.buffer.textureTransform; in drawLayers()
1331 mState.projectionMatrix = mat4::ortho(clip.left, clip.right, clip.top, clip.bottom, 0, 1); in setViewportAndProjection()
1386 void GLESRenderEngine::setColorTransform(const mat4& colorTransform) { in setColorTransform()
1390 void GLESRenderEngine::setDisplayColorTransform(const mat4& colorTransform) { in setDisplayColorTransform()