Lines Matching refs:Mesh
630 Mesh mesh = Mesh::Builder() in fillRegionWithColor()
631 .setPrimitive(Mesh::TRIANGLES) in fillRegionWithColor()
634 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); in fillRegionWithColor()
837 FloatRect GLESRenderEngine::setupLayerCropping(const LayerSettings& layer, Mesh& mesh) { in setupLayerCropping()
846 Mesh::VertexArray<vec2> cropCoords(mesh.getCropCoordArray<vec2>()); in setupLayerCropping()
857 const LayerSettings& layer, const Mesh& mesh) { in handleRoundedCorners()
1164 Mesh mesh = Mesh::Builder() in drawLayers()
1165 .setPrimitive(Mesh::TRIANGLE_FAN) in drawLayers()
1220 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); in drawLayers()
1251 renderengine::Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>()); in drawLayers()
1414 void GLESRenderEngine::drawMesh(const Mesh& mesh) { in drawMesh()
1838 Mesh mesh = Mesh::Builder() in handleShadow()
1839 .setPrimitive(Mesh::TRIANGLES) in handleShadow()
1845 Mesh::VertexArray<vec2> position = mesh.getPositionArray<vec2>(); in handleShadow()
1846 Mesh::VertexArray<vec4> shadowColor = mesh.getShadowColorArray<vec4>(); in handleShadow()
1847 Mesh::VertexArray<vec3> shadowParams = mesh.getShadowParamsArray<vec3>(); in handleShadow()