Lines Matching refs:pose

5 pose fed into a virtualizer.
12 - Head pose, relative to some arbitrary world frame.
13 - Screen pose, relative to some arbitrary world frame.
18 - Static: only the sound stage pose is taken into account. This will result
20 - World-relative: both the head pose and stage pose are taken into account.
23 - Screen-relative: the head pose, screen pose and stage pose are all taken
30 - Stage pose, relative to the head. This aggregates all the inputs mentioned
37 whatever pose the screen and head are currently at should be considered as the
38 "center" pose, or frame of reference.
75 “Twist” is to pose what velocity is to distance: it is the time-derivative of a
76 pose, representing the change in pose over a short period of time. Its naming
119 in the physical world, relative to which we can measure the head pose and screen
120 pose. In (very common) cases when we can’t establish such an absolute frame, we
133 The Predictor block gets pose + twist (pose derivative) and extrapolates to
134 obtain a predicted head pose (w/ given latency).
141 slowly pulls the pose toward identity.
143 current pose as the reference for future poses (recentering). Effectively,
149 pose to obtain the pose of the “logical screen” frame, in which the Y-axis is
155 The Screen-Relative Pose block is provided with a head pose and a screen pose
156 and estimates the pose of the head relative to the screen. Optionally, this
162 The Mode Selector block aggregates the various sources of pose information into
163 a head-to-stage pose that is going to feed the virtualizer. It is controlled by